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---------

Co-authored-by: Emmett <a>
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7 changes: 4 additions & 3 deletions translations/de_DE/docs/sidebar.md
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- **Benutzeranleitung**
- [Vorstellung](./)
- **Modding**
- [Mods installieren](installing-mods)
- [Songs installieren](installing-songs)
- [Using r2modman](installing-r2modman)
- [Songs installieren](installing-songs)
- [Upgrading to TrombLoader 2](migrating-to-v2)
- **Charts**
- [Charts erstellen](creating-charts)
- [Charting Guidelines](charting-guidelines)
- [Chart Hintergründe](chart-backgrounds)
- [Sonstige Informationen](misc-charting-info)
- [Chart Troubleshooting](chart-troubleshooting)
- **Developers**
- [Writing Mods](writing-mods)
- **Extras**
- [Häufig gestellte Fragen](faq)
- **Links**
- [![Discord](https://icongr.am/simple/discord.svg?colored&size=16)Discord](https://discord.gg/KVzKRsbetJ)
- [![GitHub](https://icongr.am/simple/github.svg?color=808080&size=16)GitHub](https://github.com/tc-mods/TromboneChampModdingWiki)
- [![Übersetzen](https://icongr.am/material/translate.svg?color=808080&size=16)Übersetzen](https://crowdin.com/project/trombone-champ-modding-wiki)
- [![Translate](https://icongr.am/material/translate.svg?color=808080&size=16)Übersetzen](https://crowdin.com/project/trombone-champ-modding-wiki)
- [Über uns](about)
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# Chart Troubleshooting
---

Trying to make a chart but something's going wrong? Check if your problem is solved here.

### My chart won't start in Trombone Champ! I can control the Tromboner but I can't pause

Issues like this are usually related to your `song.ogg` file. Ensure that you have a `song.ogg`, and that it is longer than your chart file. Add a few seconds of silence to the end of `song.ogg` if necessary.

### My chart freezes at the end or part way through and I can't pause, but I can still control the tromboner

See above (My chart won't start in Trombone Champ!)

### I hit a certain note, Trombone Champ lagged or froze, the song ended and now I have -3 billion toots?? (or Autotoot got an F/score of 0)

This is likely due to a small ghost note hiding in the spot where the game froze. Check your MIDI file for a note hiding under the note you want in the chart, or check that spot for something funky in Trombone Charter/BonerViewer. Sometimes it will show up in one program but not another. Play the broken chart again and you can get your toots back. In old versions of Trombone Champ, this was similar to an issue with tap notes. Check if you're up to date!

### Certain spots in my chart always break combo, even when Autotoot plays it

Check for ghost notes hiding under your main notes in those spots! Check your MIDI, Trombone Charter, and/or BonerViewer. They may show up with one program but not another. Remember that autotoot isn't perfect. You can change some of the settings in its config file to try to make it more accurate, but sometimes it just can't keep up with very fast notes.

### My chart doesn't show up in the track list

Ensure that your chart has a unique `trackref`. Open the tmb file with notepad, press Ctrl+F, and search for `trackref`. If the `trackref` value is something not unique (e.g. `trombonecharter_x64` or a common song name), change it to something that won't be confused with another chart. If you are concerned that you may have multiple charts installed with duplicate trackrefs, you can try running [Guardie's trackref duplicate finder](https://github.com/Guarde/TrackRef-Checker/releases/latest) in your customsongs folder.

### My chart background is small and has a gray border around it

Ensure that your background has dimensions of 1920 x 1080.

### My chart background doesn't show up at all

Ensure that your background is named `bg.png` (if it's an image), `bg.mp4` (if it's a video), or `bg.trombackground` (if it's a TromBackground)

### I'm still having problems

If you are still having problems, you may want to consider asking for help in the Trombone Champ Modding Discord server. Be prepared to send the `LogOutput.log` file from your BepInEx folder so we can take a look at what happened when the game broke.
60 changes: 34 additions & 26 deletions translations/de_DE/docs/user-guide/charting/charting-guidelines.md
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The following guidelines are not absolute requirements. The goal is to make a chart that's fun to play. If ignoring these rules make a chart more enjoyable or engaging (e.g. Rush E), you are welcome to do so. Credits: tsunderestorm, StaticR.

## Best Practices
- Do not be off-key. If you have a poor sense of tone, ask #charting or #wip to take a look.
- Do not be off-beat. You can slow the song down in your editor to help distinguish faster rhythms.
- Do not start nor end abruptly.
- Give at least one bar of rest before the first note, and continue your chart until the end of the song.
- Adjust the length / song endpoint if the curtains are closing slightly before the background track ends. Do not to set the song endpoint in the tmb to be longer than the song length, or the song won't end.
- A note can be held for 4.5 seconds before running out of breath. If you have a note or slide longer than that, it's recommended to break it up so the player can catch their breath.
- Chords typically consist of 3-4 notes. The highest or lowest note usually sounds the cleanest to chart.
- Trombone Champ DOES support decimal BPMs. Trombone Charter, however, does not, so you will need to edit a decimal BPM into the .tmb another way.
- Avoid excessively long rest sections.

### Note Spacing
- Maintain note spacing appropriate for the difficulty.
- As a very general guideline, the note and space between it and the next note should be of equal length
- **IDEAL**:
Expand All @@ -14,11 +24,6 @@ The following guidelines are not absolute requirements. The goal is to make a ch
- to emphasize [articulation](https://people.carleton.edu/~jellinge/m101s12/Pages/04/04Articulation.html) like slurs, staccato, or legato
- to make it easier to maintain combo on very fast sections
- if the song tempo is very slow and a tight spacing is adequate
- Do not be off-key. If you have a poor sense of tone, ask #charting or #wip to take a look.
- Do not be off-beat. You can slow the song down in your editor to help distinguish faster rhythms.
- Do not start nor end abruptly.
- Give at least one bar of rest before the first note, and continue your chart until the end of the song.
- Adjust the length / song endpoint if the curtains are closing slightly before the background track ends. Do not to set the song endpoint in the tmb to be longer than the song length, or the song won't end.
- The rhythm should be visually intuitive. If notes are slightly longer, they should be slightly longer visually. If notes are slightly shorter, they should be slightly shorter visually.
- **IDEAL**: (easy to see which are eighth notes and which are dotted eighth (3/16) notes)
- ![Ideal Visual Rhythm](../docs/files/charting/ideal-visual-rhythm.png)
Expand All @@ -28,24 +33,6 @@ The following guidelines are not absolute requirements. The goal is to make a ch
- 120~200, depending on song complexity. A good guideline is `100/[BPM]*280`.
- This should be fast enough for the rhythm to be visually intuitive and slow enough that the player has time to react.
- This value does not have to be the same as the tempo!
- A note can be held for 4.5 seconds before running out of breath. If you have a note or slide longer than that, it's recommended to break it up so the player can catch their breath.
- Chords typically consist of 3-4 notes. The highest or lowest note usually sounds the cleanest to chart.

### Looping Tracks
- A few repetitions are fine, but avoid repeating the same note pattern over and over.
- You can look for a TV version or edit it yourself if you want a shorter version of the song.
- Generally, it flows best if you chart the easier or more expected parts in the first play, and switch to alternatives:
- Often, there's a primary and secondary melody.
- Follow the chords or bassline.
- Play it in a different octave.
- If you know what you're doing musically, use different chords or harmonies.
- You may want to reverse this if the main part serves as a high point in the music. Musical high points typically fit best at around the last third or quarter of the entire track, so structuring a loop like that can make it feel more complete.
- Really short tracks are best looped until about 1 to 1:30 minutes, unless they are really repetitive.
- You may choose to add a full or partial loop if there are different parts to play in a section.
- Ending a track that endlessly loops can be hard. Suggestions:
- End at the end without any loop back.
- End at the first beat, chord, or section of the loop.
- Fade the music out at the end of a musical phrase.

### Slides
- Avoid 90 degree slide angles.
Expand All @@ -60,29 +47,50 @@ The following guidelines are not absolute requirements. The goal is to make a ch
- Start the slide about one 16th note before the target beat. It'll still be fine if half the note is a slide.
- For 8th note slides or shorter, you don't need to include a held note in the middle.
- You often don't need a held note at the slide start, middle or end at all, unless you want the note to be clearly held for an 8th note or longer.
- Simplify slides for a consistent stream of notes going up or down.
- When charting runs, simplify slides for a consistent stream of notes going up or down.
- Instead, you can just do one single slide and pull back the end point until the slide curve matches the notes.
- Making each individual note part of the slide will make the slide very wobbly. You can make an exception if you specifically want the slide to look like this or the note shape is too complex to estimate with one slide.
- Vibrato or trill type slides work great if they connect in the middle of the note.
- Generally, slides are cleaner with fewer connecting points.
- In a very slide heavy track, setting the color to a solid color instead of a 2 color gradient could look way cleaner.
- If you want clean slides with a midi converter, use [TCCC](https://rshieldsprojects.github.io/projects/tccc/)'s custom slide method.
- Slides can only go 1 octave both up and down from the starting note. If you want a chart a slide that spans a greater range, you can break it up in between and/or find a place where you can start the slide towards the middle of the screen
- Slides can only go 1 octave both up and down from the starting note. If you want a chart a slide that spans a greater range, you can break it up in between and/or find a place where you can start the slide towards the middle of the screen.
- You can connect multiple notes at the same pitch as a slide. This plays as one continuous held note. This boosts combo count and champ meter extremely quickly, which may be useful for certain effects and gimmicks, but you wouldn't want to use it outside of that.
- Good slide timings seem to be about 2:1 to 5:1 (slide end late by about half to one 5th of the length of the slide)
- 1:1 works too for things like trills or vibrato.
- When in doubt, just putting the slide end a 32nd note late tends to work well for most slides.
- 2 16th notes or shorter connected work completely fine with only one slide, there doesn't need to be any held for it to sound ok, unless it is a very large jump.
- Slide ends don't need a held part, they're fine just ending a bit early (if the slide end is already delayed by the appropriate amount)

### Tap Notes
- Tap notes or dot notes are notes that show up as a single dot on screen.
- You can create tap notes by setting the note duration to be 0.06 or below.
- The exact value you choose affects how many points the note will give and how wide of a time window the user has to hit the note. For this reason, it is recommended to always set tap note values to 0.06 for maximum ease of playability.
- Note that for most users, tap notes tend to be very difficult to accurately hit. Ideally, tap notes should only be used in places where the spacing does not allow for short held notes to be used instead.

### Looping Tracks
- A few repetitions are fine, but avoid repeating the same note pattern over and over.
- You can look for a TV version or edit it yourself if you want a shorter version of the song.
- Generally, it flows best if you chart the easier or more expected parts in the first play, and switch to alternatives:
- Often, there's a primary and secondary melody.
- Follow the chords or bassline.
- Play it in a different octave.
- If you know what you're doing musically, use different chords or harmonies.
- You may want to reverse this if the main part serves as a high point in the music. Musical high points typically fit best at around the last third or quarter of the entire track, so structuring a loop like that can make it feel more complete.
- Really short tracks are best looped until about 1 to 1:30 minutes, unless they are really repetitive.
- You may choose to add a full or partial loop if there are different parts to play in a section.
- Ending a track that endlessly loops can be hard. Suggestions:
- End at the end without any loop back.
- End at the first beat, chord, or section of the loop.
- Fade the music out at the end of a musical phrase.

## Technical Requirements
- Don't just convert the .mp3 to .mid. This converts all the instruments, but we can only play one note at a time. Finding a MIDI online would also likely not work without a lot of editing.
- Have [beat](https://en.wikipedia.org/wiki/Beat_(music)#On-beat_and_off-beat) markers that line up with the background audio (unless the song has a varying tempo).
- Use an audio editing software like [Audacity](https://www.audacityteam.org/) to add/remove silence to the beginning of a song to help line up the audio file’s beats with the chart’s beats.
- Ensure that the chart is perfectly synced with the background audio.
- Use [AutoToot](https://github.com/TomDotBat/AutoToot) or [Boner Viewer](https://paturages.github.io/boner-viewer/) and listen if the notes are consistently early or late.
- Set a difficulty rating consistent with [TootTally](https://toottally.com/upload/).
- Avoid excessively long rest sections.
- Have a relevant background. A static PNG background is OK.
- Have good visual contrast between the notes and the background.
- If necessary, reduce the loudness of the song (via Audacity, etc.) so that the trombone sound can be clearly heard over the background track.
Expand Down
38 changes: 14 additions & 24 deletions translations/de_DE/docs/user-guide/charting/creating-charts.md
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Expand Up @@ -7,14 +7,14 @@
### Midi Editor/DAW
Charts werden erschaffen, wenn man eine midi Datei erstellt und sie mit dem Programm [Midi2TromboneChamp](#converting-midi-to-map-file) konvertiert.

Midi Noten sollten in der Reichweite von 47 bis 73 sein, um mit dem Spiel übereinzustimmen.<br>**HINWEIS:** Verschiedene Editoren verwenden für diesen Bereich unterschiedliche Werte auf dem Klavier.
Midi notes should be in the range 47 to 73 to match the game.<br>**NOTE:** Different editors use different values on the piano for this range.

Einige kostenlose, überprüfte Midi-Editoren beinhalten:
- [Reaper](https://www.reaper.fm/download.php)* (Reichweite: B2-C#5)
- [LMMS](https://lmms.io/download#windows) (Reichweite: B2-C#5)
- [FL Studio](https://www.image-line.com/fl-studio-download/)*† (Reichweite: B3-C#6)
- [Cakewalk](https://www.bandlab.com/products/cakewalk)** (Reichweite: B3-C#6)
- [Ableton](https://www.ableton.com/en/trial/)* (Reichweite: B1-C#4)
- [Reaper](https://www.reaper.fm/download.php)* (Range: B2-C#5)
- [LMMS](https://lmms.io/download#windows) (Range: B2-C#5)
- [FL Studio](https://www.image-line.com/fl-studio-download/)*† (Range: B3-C#6)
- [Cakewalk](https://www.bandlab.com/products/cakewalk)** (Range: B3-C#6)
- [Ableton](https://www.ableton.com/en/trial/)* (Range: B1-C#4)
- [Sekaiju](http://openmidiproject.osdn.jp/Sekaiju_en.html)
- [Trombone Charter](https://github.com/towai/TromboneCharter/releases/latest)

Expand Down Expand Up @@ -80,20 +80,10 @@ Einige kostenlose, überprüfte Midi-Editoren beinhalten:
Midi zum Chart konvertieren
</h2>

<p spaces-before="0">
?> Es sind neben Midi2TromboneChamps noch zwei andere Midi Konverter verfügbar! <br>Der Prozess für diese neuen Konverter ist so ähnlich, dass diese Anleitung trotzdem anwendbar sein sollte. <br>Wenn du ein aktuelleres Konvertierungsprogramm testen möchtest, probiere einen der neuen Konverter aus: <br><br><a href="https://nyxtheshield.github.io/Midi2TromboneChamp/">Midi2TromboneChamp (Unity Version)</a> - ein auf Unity basierender Nachfolger von Midi2TromboneChamp. <br><a href="https://rshieldsprojects.github.io/projects/tccc/">Trombone Champ Chart Converter</a> - eine webbasierte Alternative mit neuen Features.
</p>

<ol start="1">
<li>
<p spaces-before="0">
Gehe zu <a href="https://github.com/SockHungryClutz/Midi2TromboneChamp/releases/latest" x-nc="1">https://github.com/SockHungryClutz/Midi2TromboneChamp/releases/latest</a> und klicke <code>Midi2TromboneChamp.exe</code>, um es herunterzuladen.
</p>
</li>

<li>
<p spaces-before="0">
Starte es. In der Datei-Auswahl die sich öffnet, wähle deine Midi-Datei. Klick auf öffnen.
Go to <a href="https://tc-chart-converter.github.io/">Trombone Champ Chart Converter</a>.
</p>
</li>

Expand All @@ -103,19 +93,19 @@ Einige kostenlose, überprüfte Midi-Editoren beinhalten:
</p>
<ul>
<li>
<code>Song Name</code> ist der vollständige Name des Songs, der in der Info angezeigt wird, wenn du ihn im Spiel auswählst.
<code>Song Name</code> is the full name of the song, shown in the info when you select it in-game.
</li>
<li>
<code>Short Name</code> wird beim Scrollen durch die Songliste angezeigt. Text wird kleiner, wenn der Name lang ist, deswegen bin ich mir nicht sicher, ob es eine maximale Länge gibt.
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<code>Folder Name</code> ist der Name des Ordners, in den du deine Chart- und Songdatei einfügen wirst. Z.B. Wenn du "Folder Name" auf "my map" setzt, wird der Kartenpfad BepInEx/CustomSongs/my map/song.tmb sein.
<code>Release Year</code> is the year the song was created.
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<code>Year</code> ist das Jahr, in dem das Lied erstellt wurde.
<code>Artist</code> is the composer of the song.
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<code>Author</code> ist der Komponist des Songs.
<code>Beats per Bar</code> bestimmt den Abstand zwischen den "beat lines".
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<code>Difficulty</code> ist die Anzahl der Schwierigkeitssterne, die in den Informationen des Songs erscheinen.
Expand All @@ -124,17 +114,17 @@ Einige kostenlose, überprüfte Midi-Editoren beinhalten:
<code>Note Spacing</code> kontrolliert zusammen mit BPM, wie schnell der Level scrollt.
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<code>Song Endpoint</code> ist die Nummer des Schlags, an dem der Song endet. Diese Nummer wird automatisch berechnet, allerdings kannst du sie ändern, um zu kontrollieren, wann der Level endet und der Endbildschirm erscheint.
<code>Folder Name</code> ist der Name des Ordners, in den du deine Chart- und Songdatei einfügen wirst. Z.B. Wenn du "Folder Name" auf "my map" setzt, wird der Kartenpfad BepInEx/CustomSongs/my map/song.tmb sein.
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<code>Beats per Bar</code> bestimmt den Abstand zwischen den "beat lines".
<code>Song Endpoint</code> ist die Nummer des Schlags, an dem der Song endet. Diese Nummer wird automatisch berechnet, allerdings kannst du sie ändern, um zu kontrollieren, wann der Level endet und der Endbildschirm erscheint.
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</ul>
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<p spaces-before="0">
Drücke OK. In der Dateiauswahl, die sich automatisch öffnet, erstelle einen Ordner mit dem Namen den du im Feld <code>Folder Name</code> eingegeben hast und speichere die Datei als <code>song.tmb</code> in diesem Ordner.
Drücke OK. Create a folder with the same name as you entered in the <code>Folder Name</code> field, and save the file as <code>song.tmb</code> inside that folder.
</p>
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