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Compute Tangents SOP

Houdini plug-in bringing mikktspace library written by Morten S. Mikkelsen. Computed tangents can be used to bake normal maps. Resulting normal maps will be synced with xNormal, Blender, 3D Coat, Unreal Engine 4, Unity and other software using this library, and may not be synced with Houdini native tangents well.

Houdini 16 Note

Since Houdini 16.0.514, MikkTSpace supported at render-time via vm_bake_usemikkt property. Try it at first, if you don't need Mikk's tangents in SOP level as geometry attributes.

Installation

See Releases for Windows binaries. To compile on Windows with Visual Studio or Build Tools, update HDK_* macros inside .props file with your Houdini version and build .sln file. To compile on other operation systems, follow tutorial on HDK building and use source code files directly.

License

Public domain.