Houdini plug-in bringing mikktspace library written by Morten S. Mikkelsen. Computed tangents can be used to bake normal maps. Resulting normal maps will be synced with xNormal, Blender, 3D Coat, Unreal Engine 4, Unity and other software using this library, and may not be synced with Houdini native tangents well.
Since Houdini 16.0.514, MikkTSpace supported at render-time via
vm_bake_usemikkt
property. Try it at first, if you don't need Mikk's tangents in SOP level as
geometry attributes.
See Releases for Windows binaries. To compile on Windows with Visual Studio
or Build Tools, update HDK_*
macros inside .props
file with your Houdini
version and build .sln
file. To compile on other operation systems, follow
tutorial on HDK building and use source code files directly.
Public domain.