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Known_issues.txt
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Known_issues.txt
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[MORE KNOWN ISSUES WILL BE IN GITHUB ISSUES SECTION IN SOURCE CODE BRANCH AS IT WILL BE UTILIZED EVERYDAY]
ENHANCED 8/12/2019
- Satusphere and Jupiball sprites are redrawn
- weapon object is now polymorphic
- all the parameters of the collision and weapon manager class are fixed according to the weapon object
- boss weapon object is now polymorphic
- all of the parameters and if statements in the collision class are optimized
- made a get h and w for the boss weapon png image in enemy manager class
FIXED 8/12/2019
- No menu - Implemented and works
- First two enemies while scrolling throught the stage do not have accurate health - made several enemy vectors to fix the issue
- No pause - Made a pause screen with info on how to play the game
- none of the special weapon destroys the mini boss nor bosses
- Did one for Kametkhan and still thinking about
- jagged movement - fixed by passing ALLEGRO_EVENT through reference in the event function in game_loop class
- no enemy while the background is moving
- Implemented it for Earth but there are issues as it will be described in KNOWN_ISSUES
- no design for the splash screen - IMPLEMENTED
- some music is a bit distorted - Fixed it by putting all into sound instance and into render function in game_loop class
- No destroy animation for enemies and bosses - Implemented and works
- No game over reset - added it which made the player start the whole level over
- no health refills after bosses - Implemented it
- No close the game capibility with mouse - added it works
- the level and stage code structure is not perfect - Fixed it and made the whole code structure easier
KNOWN_ISSUES 5/11/2019
- the level and stage code structure is not perfect - will fix it later
- No info bosses and enemies - will do that later
- No info for weapon - will implement it later
- no cutscenes after the boss and mini bosses are defeated - Will not implement it but will be put into future games
- physics is not accurate in the game - Not intended to put it in this game but in the future games I will use an external physics library
- did not put comments in the code - will do it after I finish the game