RaumMotor is a 3D game engine in development. It will use Vulkan as its main rendering API and is written in C++-20 and is intended for use on Linux and Windows.
It is mainly intended to be the next iteration of the T3Vtech-3 game engine. Many of the design flaws of it will be overhauled. If you are interested in more details feel free to check out the design documents here.
The engine itself is still in a very early design phase so please check out the progress on the project at a later point in time again.
The RaumMotor game engine is licensed under the terms of the MIT license. More details can be found in the license text
The engine is designed to be an open source project, so everyone is free to contribute. If you are interested please consider joining the discord server here. Everything is coordinated from there.