This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
- Added evil type option during world creation (@mistzzt)
- Bans can be sorted. TShock's default sorting will retrieve bans sorted from newest to oldest based on the date the ban was added (@WhiteXZ)
- Resolved issues with mob and item spawning. Thanks to @OnsenManju for your investigative work :) (@WhiteXZ)
- Patched a crashing exploit (@Simon311)
- Compatibility with Terraria 1.3.4.4
- API: Version tick 2.0
- API: Reduced RAM usage by ~80MB (Large server) (@deathcradle)
- API: Added TSPlayer.KillPlayer() (@WhiteXZ)
- API: Added TSPlayer.Logout() (@ProfessorXZ)
- Fixed connections after max slot is reached (@DeathCradle)
- Fixed server crashes caused by client disconnections when attempting to read closed sockets (@Enerdy)
- Added some code to make trapdoors work better (@DogooFalchion)
- AllowCutTilesAndBreakables config option now correctly allows flowers/vines/herbs to be cut in regions without breaking walls (@WhiteXZ)
- REST:
/v3/players/read
now includes amuted
field (@WhiteXZ) - REST: Token creation is now more secure (Thanks to @Plazmaz for reporting the issue!)
- REST: Deprecated the RestRequestEvent. If you use this event, please let us know.
- REST: ALL endpoints now have a base route (eg you can use
/server/motd
instead of/v3/server/motd
). These base routes will never change, but will provide anupgrade
field describing any newer routes - REST: Added
/v3/world/autosave
and/v3/world/bloodmoon
which use GET parameter style arguments. I.e.,/v3/world/autosave?state=[true|false]
&/v3/world/bloodmoon?state=[true|false]
. The state argument is optional - Fixed fishing quests not saving/loading correctly when login before join, UUID login, and SSC were enabled together (@DogooFalchion)
- Compatibility with Terraria 1.3.4.3 (@Patrikkk, @Zaicon).
- API: Version tick 1.26.
- API: Deprecated PlayerDamage and PlayerKillMe packets (now uses PlayerHurtV2 and PlayerDeathV2).
- API: Main.rand now uses UnifiedRandom instead of Random. This WILL break any existing plugin that uses Main.rand.
- Fixed HealOtherPlayer packet exploit (@Simon311).
- Added associated config option for HealOtherPlayer exploit prevention (@Simon311).
- Added
/accountinfo
command to get account information for a given TShock account (@Simon311). - Removed TShock color parsing from MOTDs (@WhiteXZ).
- Fixed butterfly statues spawning catchable butterflies (@DogooFalchion).
- Implemented some missing balance changes lost in prior version patches (@DogooFalchion).
- Added alias for server shutdown command: stop (@nicatronTg).
- Removed the old REST model. This includes the following endpoints:
/status
/v2/players/read
/v2/server/rawcmd
(@WhiteXZ).- Fixed
/user group
always giving an unhelpful error messaging telling you to check the console, even if we knew exactly why it failed (@nicatronTg). - Removed all obsolete methods in TShock marked obsolete prior to this version (all of them) (@nicatronTg).
- Fixed issue where registration + login would fail because KnownIps had 0 items and .Last() doesn't work on collections with 0 items (@DogooFalchion, @nicatronTg, @Simon311).
- Added
/uploadssc [player]
which allows someone to upload SSC data for [player] and store it on the server. Addstshock.ssc.upload
andtshock.ssc.upload.others
permission nodes to match (@DogooFalchion). - Added hardened stone to the whitelist of tiles editable by players (@DogooFalchion).
- Added conversion system to send convert old MOTD format into smart text, while preserving initial line starting values to keep byte optimization for background colors Thanks to (@WhiteXZ, @Simon311, and especially @DogooFalchion) for the hard work on this issue.
- Security improvement: The auth system is now automatically disabled if a superadmin exists in the database (@Enerdy).
- Removed the
auth-verify
command sinceauth
now serves its purpose when necessary (@Enerdy). - Security:
/"
exploit can no longer break chat mute filters (@Simon311). - Fixed an issue where sometimes players could connect briefly during server shutdown, leading to errors (@Simon311).
- Fixed wyverns despawning & not behaving like normal (@WhiteXZ).
- Fixed major security issue where InvokeClientConnect could be exploited to do terrible, terrible things (@Simon311, @nicatronTg, @popstarfreas, @ProfessorXZ, @WhiteXZ).
- Compatibility with Terraria 1.3.3.3 (@Simon311)
- API: Version tick 1.25
- API: Resolved some issues with the ItemForceIntoChest hook (@WhiteXZ, @Patrikkk)
- API: Resolved some shonky code that caused Vitamins and other Ankh Shield related items to drop at strange rates or not at all (@ProfessorXZ, @WhiteXZ, @nicatronTg)
- Fixed magical ice blocks not working correctly (@ProfessorXZ)
- Compatibility with Terraria 1.3.3.2
- API: Version tick 1.24
- API: Fixed chat line breaks when using chat tags and long strings of text (@ProfessorXZ)
- API: Added ItemForceIntoChest hook (@WhiteXZ)
- API: Included the player's registration date in REST's players/read endpoints (@ProfessorXZ)
- The setdungeon command correctly uses tshock.world.setdungeon as its permission (@OnsenManju)
- Fixed clients being able to "Catch" and remove NPCs (@ProfessorXZ)
- Fixed clients being able to remove other players' portals (@ProfessorXZ)
- Fixed possible client crashes caused by invalid item netIDs (@ProfessorXZ)
- Fixed players being able to bypass permission checks when placing Tile Entities (@ProfessorXZ)
- Fixed players being able to bypass permission checks when placing items in Item Frames (@ProfessorXZ)
- Fixed a bug involving Item Frames which allowed players to duplicate items (@ProfessorXZ)
- Fixed an issue allowing clients to teleport NPCs to arbitrary locations (@ProfessorXZ)
- Fixed a bug where players would get teleported to their previous location after dismounting the Unicorn Mount (@ProfessorXZ)
- Players can no longer quick stack items into region protected chests (@ProfessorXZ)
- Rope placement is no longer blocked by range checks (@ProfessorXZ)
- The Drill Containment Unit breaks blocks properly now (@ProfessorXZ)
- Fixed item duplications caused by range checks and invalid netIDs (@ProfessorXZ)
- Fixed Expert mode coin duplication (@ProfessorXZ)
- Players are no longer able to place liquids using LoadNetModule packet (@ProfessorXZ)
- Explosives are no longer blocked by range checks (@ProfessorXZ)
- Players can no longer bypass tile checks by using the Tile packet (@ProfessorXZ)
- Fixed a bug where players couldn't hammer a Junction Box without "allowclientsideworldedit" permission (@Patrikkk)
- Fixed the client's UI not being draw when setting wind speed to abnormal values (@ProfessorXZ)
- Added a command to start and stop sandstorms (@WhiteXZ)
- Compatibility with Terraria 1.3.2.1
- Updated superadmin behaviour to conform to expected behaviour (@WhiteXZ, @Patrikk)
- Fixed a crash involving teleporters and dressers (@WhiteXZ)
- Fixed pressure plates (@Enerdy, @Patrikk)
- Fixed a deadlock in wiring (@Wolfje)
- Fixed a crash in wiring (@Patrikk)
- Improved network syncing on client joins (@Patrikk)
- The Presserator can now place actuators (@ProfessorXZ)
- Resolved a region error when removing unlisted users from regions (@WhiteXZ)
- Added a
SetDungeon
command to set the dungeon position (@webmilio) - The currently running world name is now part of the server application's title (@webmilio)
- Gem locks can now be region protected (@mistzzt)
- Players can now place sensors (@mistzzt)
- Repackaged GeoIP with TShock so that GeoIP works (@Enerdy)
- Added permissions to use sundials and start/stop parties (@Patrikk)
- Added an announcement box hook (@mistzzt)
- Added the ability to choose what type of world (crimson/corruption) you generate (@NoNiMad)
- Terraria 1.3.1 wiring bugfixes
- Terraria 1.3.1.1 compatibility
- This release is actually 4.3.14, but was ticked extra due to a version issue on gen-dev prior to master push.
- Update to 1.3.1
- Fixed an issue preventing TShock from starting on certain mono versions (@Wolfje)
- Fixed a deadlock in Wiring (@Wolfje)
- Fixed character styles/gender not being saved properly on first login while SSC is on (@WhiteXZ)
- Added a PlayerPermission hook fired whenever a permission check involving said player occurs (when the new TSPlayer.HasPermission method is called) (@Enerdy)
- Resolved an issue where martian invasions and eclipses would have empty messages if AnonymousBossInvasions was set to true (@WhiteXZ)
- Added an optional
slime
parameter to therain
command, allowing slime rain to be started and stopped. New syntax israin [slime] <start/stop>
(@WhiteXZ) - Fixed performance issues due to concurrent dictionary access in TSPlayer (@CoderCow)
- Added an ID property to Regions (@WhiteXZ)
- Fixed an issue where region sizes were calculated incorrectly (@WhiteXZ)
- Fixed a bug in RegionManager preventing regions adding correctly (@pink_panther)
- Fixed another bug in RegionManager preventing regions adding correctly (@WhiteXZ)
- Fixed a routing issue with the
/v2/token/create
REST endpoint - Removed the
/token/create
REST endpoint./v2/token/create
should be used instead.
- Fixed issues with TSPlayer.SetTeam not working (@WhiteXZ)
- Fixed /butcher not killing bosses in expert difficulty (@WhiteXZ)
- API: Deprecated PacketBufferer (now obviated by SendQ) (@WhiteXZ)
- API: Building on Windows no longer breaks traps (@Wolfje)
- Fixed bombs, dynamite, and sticky bombs (@Wolfje)
- Removed spammy messages from OnSecondUpdate that confused some server owners (@Wolfje)
- Rewrote some stat tracker code to send actually relevant data to the stats server (@Cleant / George from Multiplay UK)
- Added an opt-out command line switch to disable the stat tracker (--stats-optout) (@Cleant / George from Multiplay UK)
- Added a unique provider token which can be passed to the stat tracker (--provider-token [token]) for tracking servers from the same GSP. (@Cleant / George from Multiplay UK)
- This release is actually 4.3.10, but was ticked extra due to a version issue on gen-dev prior to master push.
This version features a drop-in tile replacement system by @Wolfje that reduces RAM requirements by up to 70% on all worlds and CPU requirements up to 10% in the running process.
- Large worlds: from 700MB-1GB -> ~325MB
- Medium worlds: from 500MB -> ~200MB
- Small worlds: from 400MB -> ~125MB
Other notable changes include:
- API: Drop-in tile storage replacement system (@Wolfje)
- API: Fixed some possible packet leaks in sendq (@Wolfje)
- API: APIVersion 1.22
- API: Added crash protection around malicious and/or invalid packets (@Wolfje)
- API: Fixed worlds not loading sometimes (@tysonstrange)
- API: Fixed living leaf walls not working as housing
- Fixed an issue preventing some players from joining when the world is saving (@Wolfje)
- Fixed an issue adding a ban on a player who has previously been banned (@Wolfje)
- Fixed /invade martian (@Wolfje)
- Fixed target dummies not working properly (@WhiteXZ)
- Added a config option (DisableSecondUpdateLogs) to prevent log spam from OnSecondUpdate() (@WhiteXZ)
- Added RESTful API login rate limiting (@George)
- Added config options (MaximumRequestsPerInterval, RequestBucketDecreaseIntervalMinutes, LimitOnlyFailedLoginRequests) for rate limiting (@George)
- DEPRECATION: Deprecated Disable(string, bool) and added Disable(string, DisableFlags). Please update your plugins accordingly (@WhiteXZ)
- Fixed Halloween and Christmas events not working properly (@TomyLobo)
- Fixed the demon heart's extra accessory slot not working correctly in SSC (@WhiteXZ)
- Fixed gender-changing potions not working correctly in SSC (@hastinbe)
- Fixed IP bans not working correctly (@hastinbe)
- Fixed /reload not using the correct permission (@WhiteXZ)
- Fixed TSPlayer.ActiveChest not being tracked correctly resulting in item dupes while disabled (@WhiteXZ)
- /reload now reloads tile and projectile bans
- API: Update to Terraria 1.3.0.8 (@Patrikkk)
- API: Added a crash reporter which collects memory dumps on Windows (@Wolfje)
- API: New commandline param:
-crashdir
- Writes crash reports to the specified directory (@Wolfje) - API: Sendq now doesn't disconnect people when it cant send a packet (@Wolfje)
- API: Fixed more crashes on disconnect in sendq (@Wolfje)
- API: Now ignores unknown server packets (@Wolfje)
- API: Potentially removed arithmetic overflows in server (@Wolfje)
TShock now has a crash reporter built in which writes crash logs to the crashes
directory
in the event of a catastrophic failure. To change where TShock writes its crash logs,
specify the -crashdir
parameter on the command line.
- In the event of a crash, look for a file called
crash_xxxx.zip
in thecrashes
directory - Upload the file somewhere, beware the crash file may be quite large (>100MB), anywhere like google drive, dropbox or mega will be fine
- Post a link to the crash with reproduction steps in the TShock support forum
Alternatively, if you do not want to report the crash, just delete the file.
- Auth system kicks players if system is disabled. (@nicatronTg)
- Fixed /login permitting multiple logins without a logout in between. (@nicatronTg)
- Allow[Hallow/Corruption/Crimson]Creep in config now work. (@WhiteXZ)
- API: Treasure bags are now named properly. (@WhiteXZ)
- API: Clients no longer close on disconnect. (@Wolfje)
- API: Add server broadcast hook. (@Patrikk)
- API: Fixed pressure plate hook triggering multiple times. (@Patrikk)
- API: Fixed issues with SendQ writes failing. (@Wolfje)
- API: Version tick to 1.21
- API: NPCs shoot the right way (@WhiteXZ)
- API: The server config file works correctly with priority and port (@Patrikkk)
- API: Removed support for favorites and removed JSON dependencies. (@Enerdy)
- API: Removed support for clouds. (@Enerdy)
- API: Fixed a whole lot of bugs with wiring, and in general re-wrote some core bits that were bugged. (@WhiteXZ)
- API: Fixed projectile AI bugs. (@AndrioCelos)
- API: Fixed world saving problems. (WhiteXZ)
- API: Fixed server not accepting more connections once max slots was filled. (@WhiteXZ)
- API: Removed startup parameters and moved them to TShock. (@Cleant)
- API: Item.SetDefaults() no longer kills some tools. (@Enerdy)
- API: Restored chat bubbles. (@WhiteXZ)
- API: Updated to 1.3.0.6. (@Enerdy & @Patrikkk)
- API: Lots and I mean lots of network improvements in the SendQ department. (@tylerjwatson)
- API: Added NpcLootDrop and DropBossBag hooks. (@Patrikkk)
- API: Fixed hook: NpcTriggerPressurePlate (@Patrikkk)
- API: Fixed hook: ProjectileTriggerPressurePlate (@Patrikkk)
- API: Fixed hook: ItemSetDefaultsString (@Patrikkk)
- API: Fixed hook: ItemSetDefaultsInt (@Patrikkk)
- API: Fixed hook: ItemNetDefaults (@Patrikkk)
- API: Fixed hook: GameStatueSpawn (@Patrikkk)
- API: Fixed hook: NpcNetDefaults (@Patrikkk)
- API: Fixed hook: NpcNetSetDefaultsString (@Patrikkk)
- API: Fixed hook: NpcNetSetDefaultsInt (@Patrikkk)
- API: Fixed hook: NpcSpawn (@Patrikkk)
- API: Fixed hook: NpcTransformation (@Patrikkk)
- API: Fixed hook: NpcStrike (@Patrikkk)
- API: Updated AssemblyInfo to 1.3.0.6. (@nicatronTg)
- API: Moved to .NET Framework 4.5. (@tylerjwatson)
- API: Dedicated server input thread doesn't run if input is redirected/piped. (@tylerjwatson)
- API: Wiring.cs methods are now public. (@Stealownz)
- API: Added PlayerTriggerPressurePlate hook. (@Patrikkk)
- API: API Version Tick to 1.20.
- The config option disabling the DCU has been deprecated and will be removed in a future release. (@nicatronTg)
- Fixed bubble tile triggering noclip checks. (@Enerdy)
- Updated projectile handling in GetDataHandlers. (@WhiteXZ)
- Fixed issue #992. (@WhiteXZ)
- Teleport handler now handles wormholes. (@WhiteXZ)
- Fixed tall gates and trap doors (issue #998). (@WhiteXZ)
- Added monoliths to orientable tiles (issue #999). (@WhiteXZ)
- Fixed vortex stealth armor (issue #964). (@WhiteXZ)
- Added moon lord to spawn boss. (@WhiteXZ)
- Fixed serverpassword syntax error error message. (@JordyMoos)
- Fixed issue #1019. (@WhiteXZ)
- Fix: Region protection prevents placement of objects. (@Patrikkk)
- Moved all startup parameters to TShock. (@Cleant)
- Fix: Target dummies are no longer butchered. (@Denway)
- Added projectile 465 to the ignore list, which fixes some other issues. (@Enerdy)
- Fix: Logging out is now safe with SSC (/logout) (issue #1037). (@WhiteXZ)
- API/TShock: Removed -world parameter from TShock, put it back in the API. (@tylerjwatson)
- Fix HandleSpawnBoss, and as a result the spawnboss command and boss spawning items. (@Ijwu)
- Rewrite SendQ for more network stack improvements (@tylerjwatson)
- Update to Terraria 1.3.0.5 (@Patrikkk)
- Fix invasion progress messages (@WhiteXZ)
- Completely rewrite SendQ to have less deadlocks (@tylerjwatson)
- Fix dihydrogen monoxide (@tylerjwatson)
- Whitelist another boss projectile (@Patrikkk, @WhiteXZ)
- Fixed the issue where using the Super Absorbent Sponge would disable users (@WhiteXZ)
- Fixed an issue in NetGetData where e.Length - 1 would be -1 (@WhiteXZ)
- Fixed /who -i and /userinfo (@Enerdy)
- API: OnRegionEntered hook now returns the region entered (@Patrikkk)
- Support for Terraria 1.3.0.4 (@nicatronTg)
- Fixed dressers being unbreakable. (@nicatronTg)
- Fixed wall placement mechanics (@nicatronTg, @Ijwu, @WhiteXZ)
- Fixed Moon Lord projectiles disabling players (@k0rd, @nicatronTg)
- Fixed several potential crashes in server (@Patrikkk)
- Fixed -autocreate command line argument (@WhiteXZ, @nicatronTg)
- Added more world data to world load menu (@WhiteXZ)
- Moved server password to TShock config (@Enerdy)
- Fixed world delete in server (@benjiro)
- Fixed disappearing NPCs (@WhiteXZ)
- Added much more performant code, SendQ, to server module. Reduces downstream network overhead by at least 40% (@tylerjwatson)
- API: Updated TSPlayer.Disable to use new buffs (@Enerdy)
- Updated default max damage & projectile damage to 1,175 (based on 625 people)
- Fixed support for SSC (@WhiteXZ)
- Fixed a bug where /user group failing would output no error. (@nicatronTg)
- Fixed a bug where /user group would fail. @(Enerdy)
- Added the ability to disable backup autosave messages. (@nicatronTg)
- Fixed /buff malfunctioning when entering an invalid buff name. (@Enerdy)
- Fixed projectiles 435-438 (martian invasion) freezing everyone under certain conditions. (@Enerdy)
- DisableTombstones now works properly with the new golden gravestones. (@Enerdy)
- REST module now properly catches exceptions during Start(). (@Patrikkk)
- Added /expert command to toggle expert mode. (@WhiteXZ)
- Fixed pirate invasions. (@patrik)
- Fixed worldinfo packet. (@WhiteXZ)
- Fixed server passwords. (@Enerdy)
- API: Modifed NetItem so that it's actually useful. (@MarioE)
- Updated prebuilts (SQLite, JSON, MySQL) to latest versions. (@nicatronTg)
- Added a minimum password length to prevent blank passwords. (@nicatronTg)
- Modified item ban checks to provide which item is disabling a player in the logs. (@Enerdy)
- API: Modified TSPlayer to store a user, and deprecated calls to TSPlayer.User.ID. (@WhiteXZ)
- Modified chat color specs in config file to be int arrays rather than floats. (@nicatronTg)
- Modified verbiage for
/auth
and/auth-verify
to make it clearer how they operate. (@nicatronTg) - API: Added fuzzy name searching for users. (@WhiteXZ)
- API: Fixed
OnPlayerLogout
not being fired when a player disconnects. (@nicatronTg) - API: Deprecated
ValidString
andSanitizeString
methods in Utils. (@nicatronTg) - Added BCrypt password hashing and related systems for it. BCrypt replaces the old system using non-password hashing algorithms for storing passwords. It breaks implementations of the login code that were manually recreated, but is otherwise seamless in transition. (@nicatronTg)
- API: Added
User.VerifyPassword(string password)
which verifies if the user's password matches their stored hash. It automatically upgrades a users' password to BCrypt if called and the password stored is not a BCrypt hash. (@nicatronTg) - API: Deprecated
Utils.HashPassword
and related password hashing functions as those are no longer needed for plugin access. (@nicatronTg) - Fixed
UseServerName
config option so that it correctly sends the config server name any time that Main.WorldName is used. (@Olink) - Fixed a bug where people could ban themselves. (@nicatronTg)
- Fixed a bug where banning a player who never logged in caused problems. (@nicatronTg)
- Terraria 1.3.0.3 support.