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SafeArea.cs
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SafeArea.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SafeArea : MonoBehaviour
{
RectTransform Panel;
Rect LastSafeArea = new Rect (0, 0, 0, 0);
void Awake ()
{
Panel = GetComponent<RectTransform> ();
Refresh ();
}
void Update ()
{
Refresh ();
}
void Refresh ()
{
Rect safeArea = Screen.safeArea;
if (safeArea != LastSafeArea) ApplySafeArea(safeArea);
}
void ApplySafeArea (Rect r)
{
LastSafeArea = r;
// Convert safe area rectangle from absolute pixels to normalised anchor coordinates
Vector2 anchorMin = r.position;
Vector2 anchorMax = r.position + r.size;
anchorMin.x /= Screen.width;
anchorMin.y /= Screen.height;
anchorMax.x /= Screen.width;
anchorMax.y /= Screen.height;
Panel.anchorMin = anchorMin;
Panel.anchorMax = anchorMax;
}
}