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Tips on importing and using models in Unity |
MagicaVoxel Version: 0.99.4.2-alpha
Exporting a .vox model to .obj and importing as is it in Unity will result in a weirdly placed pivot point.
In MagicaVoxel, before exporting the model, do the following steps:
- Switch to World Editor (pressing the Tab key or clicking the dedicated button)
- Open the Move section in the Edit column
- Click the Ground button
- Export the .obj file
- Import it in Unity, this should fix the problem
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