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Positional Audio
The Positional Audio module enables you to hear clients from the position they are in a supported game.
To process positional audio streams, CrossTalk uses the build-in Teamspeak 3D Positioning functionality. You need to enable that in your playback profile yourself, since unfortunately this isn't available to the plugin API currently.
Positional Information is communicated over the Teamspeak server. You may run into trouble with harsher server flood settings.
CrossTalk gets the positional information by implementing compatibility to the official Mumble 3D Positioning convention. This way, developers catch two with one, and for the user it means it's completely save to use - as (potentially) opposed to the unofficial reading of memory.
The list of currently supported games is as follows:
- Counter-Strike Source
- Day of Defeat: Source
- ezquake
- Guild Wars 2 (confirmed)
- Half Life 2: Deathmatch
- ioquake3
- Minecraft Mod
- Regnum-Online
- Revenge Of The Cats: Ethernet
- Sauerbraten
- Team Fortress 2
- Warsow
It's currently not planned to implement any support that doesn't use the official convention. Hopefully this'll entice developers to implement it.