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Positional Audio
The Positional Audio module enables you to hear clients from the position they are in a supported game.
To process positional audio streams, CrossTalk uses the build-in Teamspeak 3D Positioning functionality. You need to enable that in your playback profile yourself to enable audio processing on your end, since unfortunately this isn't available to the plugin API currently. The module window tells you about the current status.
Positional Information is communicated over the Teamspeak server. You may run into trouble with harsher server flood settings. The module window allows you to change send intervals to counter that.
CrossTalk gets the positional information by implementing compatibility to the official Mumble 3D Positioning convention. This way, developers catch two with one, and for the user it means it's completely save to use - as (potentially) opposed to the unofficial reading of memory.
The list of currently supported games is as follows:
- Counter-Strike Source
- Day of Defeat: Source
- ezquake
- Guild Wars 2 (confirmed)
- Half Life 2: Deathmatch
- ioquake3
- Minecraft Mod
- Regnum-Online
- Revenge Of The Cats: Ethernet
- Sauerbraten
- Team Fortress 2
- Warsow
It's currently not planned to implement any support that doesn't use the official convention. Hopefully this'll entice developers to implement it. Finally, while I figure a broader application of a single convention benefits everyone, I think it's only fair when Mumble maintains an edge on individual implementations. There's still a way to add games oneself via simply taking the approach the Minecraft Mod chose, which also enables you to provide to both Mumble and CrossTalk with a single mod.
- Does everyone need to download the plugin for this to work?
Yes. Only the player position is available locally.