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Update script/walkthrough notes in README
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thwill1000 authored Jul 20, 2021
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Expand Up @@ -127,7 +127,7 @@ the interpreter itself rather than being specific to an adventure:
- ```*more off```
- disables output paging for this and future sessions.
- ```*record```
- prompts the user to select and name a script file slot and then starts to echo every subsequent command into that file.
- prompts the user to select and name one of 10 script file slots and then starts to echo every subsequent command into the selected file.
- ```*record off```
- halts recording.
- ```*replay```
Expand All @@ -141,13 +141,15 @@ the interpreter itself rather than being specific to an adventure:
- note that the pseudo-random number generator is automatically re-seeded with the value 7 when recording or replaying a script so as to ensure any "random" behaviour will be consistent.
- ```*state```
- prints the current game state:
- the number of the current room
- the value of the "dark flag"
- the value of the "remaining light" counter
- the number of the current room.
- the value of the "dark flag".
- the value of the "remaining light" counter.
- the indexes of the status bits that are currently set.
- ```*walkthrough```
- replays walkthrough file (.wlk) for the current adventure if present.
- this feature is to help with testing and the files are encrypted to avoid spoilers. Passwords are available on request.
- walkthrough files should be placed in the same directory as the corresponding "\<adventure\>.dat" file and named "\<adventure\>.wlk".
- walkthrough files have the same format as the script files created by the ```*record``` command.
- however the walkthrough files included in this repository are encrypted to avoid spoilers; passwords are available on request.

## The "dump" utility

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