diff --git a/README.md b/README.md index 32a2194..10206fd 100644 --- a/README.md +++ b/README.md @@ -127,7 +127,7 @@ the interpreter itself rather than being specific to an adventure: - ```*more off``` - disables output paging for this and future sessions. - ```*record``` - - prompts the user to select and name a script file slot and then starts to echo every subsequent command into that file. + - prompts the user to select and name one of 10 script file slots and then starts to echo every subsequent command into the selected file. - ```*record off``` - halts recording. - ```*replay``` @@ -141,13 +141,15 @@ the interpreter itself rather than being specific to an adventure: - note that the pseudo-random number generator is automatically re-seeded with the value 7 when recording or replaying a script so as to ensure any "random" behaviour will be consistent. - ```*state``` - prints the current game state: - - the number of the current room - - the value of the "dark flag" - - the value of the "remaining light" counter + - the number of the current room. + - the value of the "dark flag". + - the value of the "remaining light" counter. - the indexes of the status bits that are currently set. - ```*walkthrough``` - replays walkthrough file (.wlk) for the current adventure if present. - - this feature is to help with testing and the files are encrypted to avoid spoilers. Passwords are available on request. + - walkthrough files should be placed in the same directory as the corresponding "\.dat" file and named "\.wlk". + - walkthrough files have the same format as the script files created by the ```*record``` command. + - however the walkthrough files included in this repository are encrypted to avoid spoilers; passwords are available on request. ## The "dump" utility