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also contains preset search fix and NDS mem fix
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# GBA DMA instrument editor | ||
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the GBA DMA instrument editor contains two tabs: Sample and Macros. | ||
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## Sample | ||
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for sample settings, see [the Sample instrument editor](sample.md). | ||
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## Macros | ||
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- **Volume**: volume sequence. | ||
- **Arpeggio**: pitch sequence. | ||
- **Waveform**: waveform sequence. | ||
- **Panning (left)**: output level for left channel. | ||
- **Panning (right)**: output level for right channel. | ||
- **Pitch**: fine pitch. | ||
- **Phase Reset**: trigger restart of waveform. |
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# GBA MinMod instrument editor | ||
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the GBA MinMod instrument editor contains two tabs: Sample and Macros. | ||
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## Sample | ||
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for sample settings, see [the Sample instrument editor](sample.md). | ||
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## Macros | ||
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- **Volume**: volume sequence. | ||
- **Arpeggio**: pitch sequence. | ||
- **Waveform**: waveform sequence. | ||
- **Panning (left)**: output level for left channel. | ||
- **Panning (right)**: output level for right channel. | ||
- **Pitch**: fine pitch. | ||
- **Phase Reset**: trigger restart of waveform. | ||
- **Special**: invert outputs. |
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# Nintendo DS instrument editor | ||
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the Nintendo DS instrument editor contains two tabs: Sample and Macros. | ||
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## Sample | ||
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for sample settings, see [the Sample instrument editor](sample.md). | ||
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## Macros | ||
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- **Volume**: volume sequence. | ||
- **Arpeggio**: pitch sequence. | ||
- **Duty**: pulse width sequence. | ||
- only in PSG channels. | ||
- **Panning**: left/right balance sequence. | ||
- **Pitch**: fine pitch. | ||
- **Phase Reset**: trigger restart of waveform. |
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# Game Boy Advance | ||
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a portable video game console from Nintendo, succeeding the Game Boy. | ||
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it adds two stereo sample audio channels which can be used directly ("DMA", left/right) or used in a software mixing driver (most games do this) in order to have multiple voices. | ||
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# effects | ||
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- `10xx`: **change wave.** | ||
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## Game Boy Advance (MinMod) | ||
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this is the software mixing driver available in Furnace. it is written by Natt Akuma. | ||
it features echo and up to 16 voices. | ||
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- `10xx`: **change wave.** | ||
- `11xy`: **configure echo.** | ||
- this effect is kinda odd. this is how it works: | ||
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> How do you echo on GBA | ||
> | ||
> Create an empty instrment and put a very high note of it in channel 1 then do 110x in effect column and set volume column to set feedback and do nothing else on it | ||
- `12xy`: **toggle invert.** | ||
- `x` left channel. | ||
- `y` right channel. | ||
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## info | ||
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this chip uses the [GBA DMA](../4-instrument/gbadma.md) and [GBA MinMod](../4-instrument/gbaminmod.md) instrument editors. |
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# Nintendo DS | ||
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this portable video game console succeeded the Game Boy Advance. | ||
it has 16 channels of sampled sound, supporting 8-bit PCM, 16-bit PCM and IMA ADPCM. | ||
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additionally, the last 8 channels may be put in "PSG mode", featuring 6 channels of pulse with 8 duty cycles and 2 noise channels. | ||
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# effects | ||
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- `12xy`: **set duty cycle.** | ||
- `0` to `7`. | ||
- only works in PSG channels. | ||
- `1Fxx`: **set global volume.** | ||
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## info | ||
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this chip uses the [Nintendo DS](../4-instrument/nds.md) instrument editor. | ||
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