Furnace v0.6.2 - Dave, DS and GBA #1833
tildearrow
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Replies: 4 comments 3 replies
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Did you really have to release an April Fools version with no indication that it was an April Fools version? |
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Took me awhile to get it. Nicely played! Happy April Fools Day to all those who helped make this version! |
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added .ftm file import |
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Me: React and make more cover.\ |
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this release brings in a couple things....
changes
click here to see the full changelog (warning: messy!)
- ...- 17xx should be 10xx
- 5E01: fix 12xx
- 5E01: sysConf
- 6 more demo tunes for Commander X16
- a better command stream debugger
- add 5E01
- Add brackets to quit handler
- add Chimera Linux package link
- Add Ctrl+Q to quit
- add delayed release effects
- add effects for quick legato
- add effects to change virtual tempo
- Add files via upload
- Add files via upload (#1782)
- Add getPaired function for PCE LFO
- Add global volume command
- Add NDS sound support TODO: - IMA ADPCM - Instrument color, icon
- Add notice about force-pushing to PR template
- afsdfadsfasd
- align to 4
- allocate chip ID for NDS
- allocate Game Boy Advance chip IDs
- and now for .dmp loading
- and now for .dmp saving
- another fix
- Another PowerNoise Song
- asdfasdfasdf
- ASDGF;LKJ
- AY: fix clockSel on non-YM2149
- AY: fix half clock divider
- AY: reminder to fix wave macro
- blalbaablabl
- C219: bank hints
- C219: fix surround chan osc
- can we have recursion
- capacity/used
- censor
- Changed samples names
- command stream ending fix?
- command stream player now loops
- CRLF on Windows release readme
- Dave demo song
- Dave: fix DAC
- Dave: fix DAC when rate is higher than out rate
- Dave: fix getPan
- Dave: fix max volume
- Default exit shortcut to zero
- deferred config saving
- define these two functions
- Delete demos/x16/Cot.fur
- Delete demos/x16/thecloud.fur
- Delete demos/x16/Xenon.fur
- Delete demos/x16/ZARDOZ.fur
- description
- dev193 - AY: fix wave macro
- dev194 - OPLL: enable fixedAll by default
- dev195 - C64: prevent cutoff macro race
- .dmf demo song exodus
- DO NOT USE BECAUSE THIS WILL FAIL
- Don't initialize sigaction
- do use because this will succeed
- downgrade .dmf to export status
- effect searching
- enl_track1.ftm now loads
- ESFM: add "fast" mode
- Fake SNES Bass
- Final ARM ASM fix
- fine
- first C219 demo
- Fix 9xxx effect
- fix build...
- fix build...
- fix chanShowChanOsc-related bugs
- fix compilation
- fix crash when changing chip
- fix .dmp saving for OPM and NES
- fix .dnm and .eft loading
- Fix frequency effect
- fix initial panning
- Fix Mac build
- Fix masking
- Fix MSVC build
- fix Namco 163 waves in .ftm import
- Fix phase reset macro
- Fix placeholder for ADPCM
- fix possible crash when loading invalid song
- fix status view
- fix virtual tempo in .ftm import
- fool-proof getBool()
- force POKEY freq recalc when changing wave with an effect
- GBA: memory safety
- GBA: wahahaha
- Grape Jelly
- GUI: add Dave color entry in settings
- GUI: Add menu option to open examples directory
- GUI: add option for playback status in menu bar
- GUI: add option to set amount of cursor follows wh
- GUI: better presets organization
- GUI: change .dmf color to import
- GUI: clarify .dmp saving error
- GUI: clarify "duplicate end" order
- GUI: code style
- GUI: Count -> Length
- GUI: Dave, NDS and GBA letter icons
- GUI: disable debug message
- GUI: fix
- GUI: fix "I'm feeling lucky" button
- GUI: fix system detection
- GUI: forgot about sysConf
- GUI: get rid of bitOffset
- GUI: hover box
- GUI: hovering over the triangle
- GUI: how about this
- GUI: make FM preview follow op mute
- GUI: make memory usage unit setting effective
- GUI: more menu reordering
- GUI: new osc renderer, part 1
- GUI: new osc renderer, part 10
- GUI: new osc renderer, part 11
- GUI: new osc renderer, part 11
- GUI: new osc renderer, part 12
- GUI: new osc renderer, part 13
- GUI: new osc renderer, part 14
- GUI: new osc renderer, part 15 - do not use
- GUI: new osc renderer, part 16
- GUI: new osc renderer, part 17
- GUI: new osc renderer, part 18
- GUI: new osc renderer, part 19
- GUI: new osc renderer, part 21
- GUI: new osc renderer, part 22
- GUI: new osc renderer, part 23
- GUI: new osc renderer, part 24
- GUI: new osc renderer, part 25
- GUI: new osc renderer, part 26
- GUI: new osc renderer, part 27
- GUI: new osc renderer, part 28
- GUI: new osc renderer, part 29
- GUI: new osc renderer, part 2 - warning
- GUI: new osc renderer, part 3
- GUI: new osc renderer, part 30
- GUI: new osc renderer, part 31
- GUI: new osc renderer, part 32
- GUI: new osc renderer, part 33
- GUI: new osc renderer, part 34
- GUI: new osc renderer, part 4
- GUI: new osc renderer, part 5
- GUI: new osc renderer, part 6
- GUI: new osc renderer, part 7
- GUI: new osc renderer, part 8
- GUI: new osc renderer, part 9
- GUI: prepare for user presets
- GUI: prepare to improve pattern manager
- GUI: remove basic mode
- GUI: remove command palette entry in window
- GUI: rename broken DAC mode
- GUI: rename NDS ins type
- GUI: span avail width
- GUI: user preset saving and prepare edit window
- GUI: yet another fix
- Hi-Hat
- I did it
- I give you less clobbers now. Just build already!
- IMA DO MY ADPCM
- implement chip cloning/duplication
- implement YMF276-LLE core
- initialize
- is this cat and mouse now
- K053260: fix chan osc
- low quality code detected
- Lynx: Add a chip config for constant tone frequency
- Lynx: Add Load LFSR macro PowerNoise had it
- me an idiot
- memory composition, part 1
- memory composition, part 2
- memory composition, part 3
- memory composition, part 4
- memory composition, part 5
- memory composition, part 6
- Merge branch 'wintrace2'
- Merge pull request #1160 from YohananDiamond/command-palette
- Merge pull request #1447 from tildearrow/nmk112
- Merge pull request #1737 from akumanatt/esfm
- Merge pull request #1803 from akumanatt/minmod
- MinMod: add phase reset macro
- MinMod: fix spikes
- MinMod: use loop end instead of sample end
- more changes
- more .ftm import cherry-picking
- more optimize?
- more preparation
- more work on the command stream debugger
- move .dmf version info text
- Namco 163: fix mega bug when using 10xx
- Namco 163 memory composition
- Namco 163: why does it overflow
- NDS: a couple fixes
- NDS: decrease the clock divider
- NDS: fix volume in forceIns
- NDS: possibly fix muting
- NDS: rename
- new demo song
- new demo songs
- no NOT nice
- NOOOOOOO
- noooooooooooo
- oh i can change the label
- OHM
- oh yeah wait I need to merge menu first
- one tiny thing
- oops
- OPL: use different strategy for muting drums
- optimize
- optimize SparkmanMD
- part 2
- port .ftm loading progress
- preparations for user presets
- prepare for 0.6.2
- prepare for 5E01
- prepare for deferred config saving
- prepare for IMA ADPCM
- prepare for new memory composition window
- prepare for new osc renderer
- really fix? MSVC build
- Reduce duplicated condition
- refactor effect sorting
- release v0.6.2
- remove duplicate demo (#1787)
- Remove outdated comment
- remove text command stream export
- remove unused old ins format saving code
- rename to make Bash happy
- rename two demo songs
- Resort window menu (#1793)
- SafeWriter optimization
- SCC: fix volume in forceIns
- SEMICOLON HYPHEN SEMICOLON
- Shidzydrive's instruments
- should be OFF BY DEFAULT
- SHOW_OPEN_ASSETS_MENU_ENTRY is off by default
- specs2 demo song
- speed up IMA ADPCM sample encoding
- split fileOps.cpp
- String
- stuff
- Surasshu Eek! CPS2
- Sync with master, Fix crash
- temporarily disable this crashy code
- Test
- trace window, kinda
- two demo songs
- update contributing guidelines
- update contributing guidelines
- update contributing guidelines
- update credits
- update credits
- update credits
- update documentation (export options)
- Update editing.cpp
- Update effects.md
- Update name, fix and add demo songs (#1769)
- Update README.md
- Updating the descriptions of ESFM demosongs
- Use CMAKE_INSTALL_FULL_DATADIR
- Use NDS chip ID 0xd6
- use NDS icon
- what's GOING ON
- whoops
- why am I so slow
- why is text export in .dmf
- X1-010: fix wave after PCM
- YM2151: so we need hacky legato mess here too...
- YM2612: fix CSM VGM export
- ymf276 preset fixes 276 auto-detect
- you will not
whoops
there are two buttons in Pattern Manager which do nothing as of now. sorry!
it will be fixed in 0.6.3...
thanks
This discussion was created from the release Furnace v0.6.2 - Dave, DS and GBA.
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