v5.0.0
Fixed:
- Sbox update compatibility
Improved:
- Code quality
New:
BodyGroupAttachment
: A new base for bodygroup attachments- Use modeldoc for attachment placement
- Less code in your weapon attachment list
- A working example will be added in the next minor version release
ClipInfo.ShootEmptyAnim
: Animation used for shooting the last bulletPlayerBase.DoFallDamage(timeSinceFalling, velocity)
: Falling damage support, can be overridden to change the amount of damage done- All FOV settings are now moved to
WeaponBase.General
so that the values can be modified by attachments