Releases: tingjoybits/Mesh_Onion_Skins
Mesh Onion Skins 1.1.5
- Add support for Blender 4.0
Mesh Onion Skins 1.1.4
- Fix some issues with alpha values being ignored in render
Mesh Onion Skins 1.1.3
- Fix motion path calculation for the 3.2 API update
Mesh Onion Skins 1.1.2
- New feature Settings Presets, helps you to quickly save and load predefined properties that suits best to a particular phase in the creation or analysis of the animation.
- New feature Auto Update Skins, that updates onion skins on changing keyframe or animation. It triggers after insert, delete or change keyframe, switching active bone if the corresponding keyframe filter is enabled,
basically if there is any difference in the current action of the object. Also, to reduce updating time, this feature has some properties, that allows you to fine tune the amount of frames to be updated. - Some small fixes.
Update:
- Fix frame value type doesn't match.
Mesh Onion Skins 1.1.0
- Prepare the use of the GPU module in Blender 3.0.0 in case of bgl module become obsolete.
- Use active object instead of selection while updating motion path.
- Fix various handlers not being removed on unregister.
Mesh Onion Skins 1.0.9
This update dedicated to 'Mesh' draw mode exclusively. Even if this mode is a slower approach, but a more convenient solution in some cases.
- Improve mesh creation, make it more reliable and much faster (real fast if 'Display Progress' turned off)
- Added the keyframes view range frames type for 'Keyframes' draw method, similar as it is in GPU mode.
- Added support for overridden libraries and proxies. (A small tip for proxy rigs, just make sure that rig hierarchy tree in library file does not contain animation data. It might break some rig functionality, but will help you to solve some issues if you find any.)
Mesh Onion Skins 1.0.8
- Added support of Sculpt mode, that can be used with the Keymesh add-on. Only Solid Viewport Shading is working with the GPU draw in that mode. Please, use the latest version of Keymesh add-on located on the page of the developer https://github.com/pablodp606/keymesh-addon
(Blender 2.92+ is strongly recommended)
Mesh Onion Skins 1.0.7
- GPU Mode:
- Added support to linked proxy rigs.
- Now is possible to operate with multiple armature rigs in Pose mode.
- Added new Preference settings that helps you to change several properties, that will be loaded by default in startup file, or in files that does not contain scene settings for the add-on.
- New operators to save and load Preference settings.
- New operator 'Show Preference Settings' that opens the Preferences Editor with the add-on settings.
- Code cleanups, optimizations and various fixes (update is recommended)
Mesh Onion Skins 1.0.6
- Fix depsgraph update issue
- Fix weren't drawing skins of objects in overridden libraries if View Range being turned off ('GPU' mode only)
Mesh Onion Skins 1.0.5
Mesh Onion Skins 1.0.5
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Added New 'GPU' Draw mode that much faster than previous one. Credit goes to iBrushC, due to his work development turned in the right direction. Thanks to his findings based on this https://docs.blender.org/api/current/gpu.html documentation. You can find more of iBrushC work at his github page https://github.com/iBrushC/animextras. Old 'Mesh' mode preserved, mostly, to render onion skins in EEVEE or Cycles, for instance, or for other purposes.
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In the draw frame method 'In Range' added new option 'Action Range', that includes all frames of the current animation range in the onion skin creation process.
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In the draw frame method 'Keyframes' added new option 'All Keyframes', that includes all keysframes of the current animation in the onion skin creation process.
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Added new 'Keyframes' option in the View Range section, that helps you to preview onion skins in a range of frames that contains selected number of keyframes.
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Various small fixes.