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awac.py
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awac.py
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import os
import random
import uuid
from copy import deepcopy
from dataclasses import asdict, dataclass
from typing import Any, Dict, List, Optional, Tuple, Union
import d4rl
import gym
import numpy as np
import pyrallis
import torch
import torch.nn as nn
import torch.nn.functional
import wandb
from tqdm import trange
TensorBatch = List[torch.Tensor]
ENVS_WITH_GOAL = ("antmaze", "pen", "door", "hammer", "relocate")
@dataclass
class TrainConfig:
project: str = "CORL"
group: str = "AWAC-D4RL"
name: str = "AWAC"
checkpoints_path: Optional[str] = None
env_name: str = "halfcheetah-medium-expert-v2"
seed: int = 42
eval_seed: int = 0 # Eval environment seed
test_seed: int = 69
deterministic_torch: bool = True
device: str = "cuda"
buffer_size: int = 20_000_000
offline_iterations: int = int(1e6) # Number of offline updates
online_iterations: int = int(1e6) # Number of online updates
batch_size: int = 256
eval_frequency: int = 1000
n_test_episodes: int = 10
normalize_reward: bool = False
hidden_dim: int = 256
learning_rate: float = 3e-4
gamma: float = 0.99
tau: float = 5e-3
awac_lambda: float = 1.0
def __post_init__(self):
self.name = f"{self.name}-{self.env_name}-{str(uuid.uuid4())[:8]}"
if self.checkpoints_path is not None:
self.checkpoints_path = os.path.join(self.checkpoints_path, self.name)
class ReplayBuffer:
def __init__(
self,
state_dim: int,
action_dim: int,
buffer_size: int,
device: str = "cpu",
):
self._buffer_size = buffer_size
self._pointer = 0
self._size = 0
self._states = torch.zeros(
(buffer_size, state_dim), dtype=torch.float32, device=device
)
self._actions = torch.zeros(
(buffer_size, action_dim), dtype=torch.float32, device=device
)
self._rewards = torch.zeros((buffer_size, 1), dtype=torch.float32, device=device)
self._next_states = torch.zeros(
(buffer_size, state_dim), dtype=torch.float32, device=device
)
self._dones = torch.zeros((buffer_size, 1), dtype=torch.float32, device=device)
self._device = device
def _to_tensor(self, data: np.ndarray) -> torch.Tensor:
return torch.tensor(data, dtype=torch.float32, device=self._device)
def load_d4rl_dataset(self, data: Dict[str, np.ndarray]):
if self._size != 0:
raise ValueError("Trying to load data into non-empty replay buffer")
n_transitions = data["observations"].shape[0]
if n_transitions > self._buffer_size:
raise ValueError(
"Replay buffer is smaller than the dataset you are trying to load!"
)
self._states[:n_transitions] = self._to_tensor(data["observations"])
self._actions[:n_transitions] = self._to_tensor(data["actions"])
self._rewards[:n_transitions] = self._to_tensor(data["rewards"][..., None])
self._next_states[:n_transitions] = self._to_tensor(data["next_observations"])
self._dones[:n_transitions] = self._to_tensor(data["terminals"][..., None])
self._size += n_transitions
self._pointer = min(self._size, n_transitions)
print(f"Dataset size: {n_transitions}")
def sample(self, batch_size: int) -> TensorBatch:
indices = np.random.randint(0, self._size, size=batch_size)
states = self._states[indices]
actions = self._actions[indices]
rewards = self._rewards[indices]
next_states = self._next_states[indices]
dones = self._dones[indices]
return [states, actions, rewards, next_states, dones]
def add_transition(
self,
state: np.ndarray,
action: np.ndarray,
reward: float,
next_state: np.ndarray,
done: bool,
):
# Use this method to add new data into the replay buffer during fine-tuning.
self._states[self._pointer] = self._to_tensor(state)
self._actions[self._pointer] = self._to_tensor(action)
self._rewards[self._pointer] = self._to_tensor(reward)
self._next_states[self._pointer] = self._to_tensor(next_state)
self._dones[self._pointer] = self._to_tensor(done)
self._pointer = (self._pointer + 1) % self._buffer_size
self._size = min(self._size + 1, self._buffer_size)
def set_env_seed(env: Optional[gym.Env], seed: int):
env.seed(seed)
env.action_space.seed(seed)
class Actor(nn.Module):
def __init__(
self,
state_dim: int,
action_dim: int,
hidden_dim: int,
min_log_std: float = -20.0,
max_log_std: float = 2.0,
min_action: float = -1.0,
max_action: float = 1.0,
):
super().__init__()
self._mlp = nn.Sequential(
nn.Linear(state_dim, hidden_dim),
nn.ReLU(),
nn.Linear(hidden_dim, hidden_dim),
nn.ReLU(),
nn.Linear(hidden_dim, hidden_dim),
nn.ReLU(),
nn.Linear(hidden_dim, action_dim),
)
self._log_std = nn.Parameter(torch.zeros(action_dim, dtype=torch.float32))
self._min_log_std = min_log_std
self._max_log_std = max_log_std
self._min_action = min_action
self._max_action = max_action
def _get_policy(self, state: torch.Tensor) -> torch.distributions.Distribution:
mean = self._mlp(state)
log_std = self._log_std.clamp(self._min_log_std, self._max_log_std)
policy = torch.distributions.Normal(mean, log_std.exp())
return policy
def log_prob(self, state: torch.Tensor, action: torch.Tensor) -> torch.Tensor:
policy = self._get_policy(state)
log_prob = policy.log_prob(action).sum(-1, keepdim=True)
return log_prob
def forward(self, state: torch.Tensor) -> Tuple[torch.Tensor, torch.Tensor]:
policy = self._get_policy(state)
action = policy.rsample()
action.clamp_(self._min_action, self._max_action)
log_prob = policy.log_prob(action).sum(-1, keepdim=True)
return action, log_prob
def act(self, state: np.ndarray, device: str) -> np.ndarray:
state_t = torch.tensor(state[None], dtype=torch.float32, device=device)
policy = self._get_policy(state_t)
if self._mlp.training:
action_t = policy.sample()
else:
action_t = policy.mean
action = action_t[0].cpu().numpy()
return action
class Critic(nn.Module):
def __init__(
self,
state_dim: int,
action_dim: int,
hidden_dim: int,
):
super().__init__()
self._mlp = nn.Sequential(
nn.Linear(state_dim + action_dim, hidden_dim),
nn.ReLU(),
nn.Linear(hidden_dim, hidden_dim),
nn.ReLU(),
nn.Linear(hidden_dim, hidden_dim),
nn.ReLU(),
nn.Linear(hidden_dim, 1),
)
def forward(self, state: torch.Tensor, action: torch.Tensor) -> torch.Tensor:
q_value = self._mlp(torch.cat([state, action], dim=-1))
return q_value
def soft_update(target: nn.Module, source: nn.Module, tau: float):
for target_param, source_param in zip(target.parameters(), source.parameters()):
target_param.data.copy_((1 - tau) * target_param.data + tau * source_param.data)
class AdvantageWeightedActorCritic:
def __init__(
self,
actor: nn.Module,
actor_optimizer: torch.optim.Optimizer,
critic_1: nn.Module,
critic_1_optimizer: torch.optim.Optimizer,
critic_2: nn.Module,
critic_2_optimizer: torch.optim.Optimizer,
gamma: float = 0.99,
tau: float = 5e-3, # parameter for the soft target update,
awac_lambda: float = 1.0,
exp_adv_max: float = 100.0,
):
self._actor = actor
self._actor_optimizer = actor_optimizer
self._critic_1 = critic_1
self._critic_1_optimizer = critic_1_optimizer
self._target_critic_1 = deepcopy(critic_1)
self._critic_2 = critic_2
self._critic_2_optimizer = critic_2_optimizer
self._target_critic_2 = deepcopy(critic_2)
self._gamma = gamma
self._tau = tau
self._awac_lambda = awac_lambda
self._exp_adv_max = exp_adv_max
def _actor_loss(
self,
states: torch.Tensor,
actions: torch.Tensor,
) -> torch.Tensor:
with torch.no_grad():
pi_action, _ = self._actor(states)
v = torch.min(
self._critic_1(states, pi_action), self._critic_2(states, pi_action)
)
q = torch.min(
self._critic_1(states, actions), self._critic_2(states, actions)
)
adv = q - v
weights = torch.clamp_max(
torch.exp(adv / self._awac_lambda), self._exp_adv_max
)
action_log_prob = self._actor.log_prob(states, actions)
loss = (-action_log_prob * weights).mean()
return loss
def _critic_loss(
self,
states: torch.Tensor,
actions: torch.Tensor,
rewards: torch.Tensor,
dones: torch.Tensor,
next_states: torch.Tensor,
) -> torch.Tensor:
with torch.no_grad():
next_actions, _ = self._actor(next_states)
q_next = torch.min(
self._target_critic_1(next_states, next_actions),
self._target_critic_2(next_states, next_actions),
)
q_target = rewards + self._gamma * (1.0 - dones) * q_next
q1 = self._critic_1(states, actions)
q2 = self._critic_2(states, actions)
q1_loss = nn.functional.mse_loss(q1, q_target)
q2_loss = nn.functional.mse_loss(q2, q_target)
loss = q1_loss + q2_loss
return loss
def _update_critic(
self,
states: torch.Tensor,
actions: torch.Tensor,
rewards: torch.Tensor,
dones: torch.Tensor,
next_states: torch.Tensor,
):
loss = self._critic_loss(states, actions, rewards, dones, next_states)
self._critic_1_optimizer.zero_grad()
self._critic_2_optimizer.zero_grad()
loss.backward()
self._critic_1_optimizer.step()
self._critic_2_optimizer.step()
return loss.item()
def _update_actor(self, states, actions):
loss = self._actor_loss(states, actions)
self._actor_optimizer.zero_grad()
loss.backward()
self._actor_optimizer.step()
return loss.item()
def update(self, batch: TensorBatch) -> Dict[str, float]:
states, actions, rewards, next_states, dones = batch
critic_loss = self._update_critic(states, actions, rewards, dones, next_states)
actor_loss = self._update_actor(states, actions)
soft_update(self._target_critic_1, self._critic_1, self._tau)
soft_update(self._target_critic_2, self._critic_2, self._tau)
result = {"critic_loss": critic_loss, "actor_loss": actor_loss}
return result
def state_dict(self) -> Dict[str, Any]:
return {
"actor": self._actor.state_dict(),
"critic_1": self._critic_1.state_dict(),
"critic_2": self._critic_2.state_dict(),
}
def load_state_dict(self, state_dict: Dict[str, Any]):
self._actor.load_state_dict(state_dict["actor"])
self._critic_1.load_state_dict(state_dict["critic_1"])
self._critic_2.load_state_dict(state_dict["critic_2"])
def set_seed(
seed: int, env: Optional[gym.Env] = None, deterministic_torch: bool = False
):
if env is not None:
set_env_seed(env, seed)
os.environ["PYTHONHASHSEED"] = str(seed)
np.random.seed(seed)
random.seed(seed)
torch.manual_seed(seed)
torch.use_deterministic_algorithms(deterministic_torch)
def compute_mean_std(states: np.ndarray, eps: float) -> Tuple[np.ndarray, np.ndarray]:
mean = states.mean(0)
std = states.std(0) + eps
return mean, std
def normalize_states(states: np.ndarray, mean: np.ndarray, std: np.ndarray):
return (states - mean) / std
def wrap_env(
env: gym.Env,
state_mean: Union[np.ndarray, float] = 0.0,
state_std: Union[np.ndarray, float] = 1.0,
) -> gym.Env:
def normalize_state(state):
return (state - state_mean) / state_std
env = gym.wrappers.TransformObservation(env, normalize_state)
return env
def is_goal_reached(reward: float, info: Dict) -> bool:
if "goal_achieved" in info:
return info["goal_achieved"]
return reward > 0 # Assuming that reaching target is a positive reward
@torch.no_grad()
def eval_actor(
env: gym.Env, actor: Actor, device: str, n_episodes: int, seed: int
) -> Tuple[np.ndarray, np.ndarray]:
env.seed(seed)
actor.eval()
episode_rewards = []
successes = []
for _ in range(n_episodes):
state, done = env.reset(), False
episode_reward = 0.0
goal_achieved = False
while not done:
action = actor.act(state, device)
state, reward, done, env_infos = env.step(action)
episode_reward += reward
if not goal_achieved:
goal_achieved = is_goal_reached(reward, env_infos)
# Valid only for environments with goal
successes.append(float(goal_achieved))
episode_rewards.append(episode_reward)
actor.train()
return np.asarray(episode_rewards), np.mean(successes)
def return_reward_range(dataset: Dict, max_episode_steps: int) -> Tuple[float, float]:
returns, lengths = [], []
ep_ret, ep_len = 0.0, 0
for r, d in zip(dataset["rewards"], dataset["terminals"]):
ep_ret += float(r)
ep_len += 1
if d or ep_len == max_episode_steps:
returns.append(ep_ret)
lengths.append(ep_len)
ep_ret, ep_len = 0.0, 0
lengths.append(ep_len) # but still keep track of number of steps
assert sum(lengths) == len(dataset["rewards"])
return min(returns), max(returns)
def modify_reward(dataset: Dict, env_name: str, max_episode_steps: int = 1000) -> Dict:
if any(s in env_name for s in ("halfcheetah", "hopper", "walker2d")):
min_ret, max_ret = return_reward_range(dataset, max_episode_steps)
dataset["rewards"] /= max_ret - min_ret
dataset["rewards"] *= max_episode_steps
return {
"max_ret": max_ret,
"min_ret": min_ret,
"max_episode_steps": max_episode_steps,
}
elif "antmaze" in env_name:
dataset["rewards"] -= 1.0
return {}
def modify_reward_online(reward: float, env_name: str, **kwargs) -> float:
if any(s in env_name for s in ("halfcheetah", "hopper", "walker2d")):
reward /= kwargs["max_ret"] - kwargs["min_ret"]
reward *= kwargs["max_episode_steps"]
elif "antmaze" in env_name:
reward -= 1.0
return reward
def wandb_init(config: dict) -> None:
wandb.init(
config=config,
project=config["project"],
group=config["group"],
name=config["name"],
id=str(uuid.uuid4()),
)
wandb.run.save()
@pyrallis.wrap()
def train(config: TrainConfig):
env = gym.make(config.env_name)
eval_env = gym.make(config.env_name)
is_env_with_goal = config.env_name.startswith(ENVS_WITH_GOAL)
max_steps = env._max_episode_steps
set_seed(config.seed, env, deterministic_torch=config.deterministic_torch)
set_env_seed(eval_env, config.eval_seed)
state_dim = env.observation_space.shape[0]
action_dim = env.action_space.shape[0]
dataset = d4rl.qlearning_dataset(env)
reward_mod_dict = {}
if config.normalize_reward:
reward_mod_dict = modify_reward(dataset, config.env_name)
state_mean, state_std = compute_mean_std(dataset["observations"], eps=1e-3)
dataset["observations"] = normalize_states(
dataset["observations"], state_mean, state_std
)
dataset["next_observations"] = normalize_states(
dataset["next_observations"], state_mean, state_std
)
env = wrap_env(env, state_mean=state_mean, state_std=state_std)
eval_env = wrap_env(eval_env, state_mean=state_mean, state_std=state_std)
replay_buffer = ReplayBuffer(
state_dim,
action_dim,
config.buffer_size,
config.device,
)
replay_buffer.load_d4rl_dataset(dataset)
actor_critic_kwargs = {
"state_dim": state_dim,
"action_dim": action_dim,
"hidden_dim": config.hidden_dim,
}
actor = Actor(**actor_critic_kwargs)
actor.to(config.device)
actor_optimizer = torch.optim.Adam(actor.parameters(), lr=config.learning_rate)
critic_1 = Critic(**actor_critic_kwargs)
critic_2 = Critic(**actor_critic_kwargs)
critic_1.to(config.device)
critic_2.to(config.device)
critic_1_optimizer = torch.optim.Adam(critic_1.parameters(), lr=config.learning_rate)
critic_2_optimizer = torch.optim.Adam(critic_2.parameters(), lr=config.learning_rate)
awac = AdvantageWeightedActorCritic(
actor=actor,
actor_optimizer=actor_optimizer,
critic_1=critic_1,
critic_1_optimizer=critic_1_optimizer,
critic_2=critic_2,
critic_2_optimizer=critic_2_optimizer,
gamma=config.gamma,
tau=config.tau,
awac_lambda=config.awac_lambda,
)
wandb_init(asdict(config))
if config.checkpoints_path is not None:
print(f"Checkpoints path: {config.checkpoints_path}")
os.makedirs(config.checkpoints_path, exist_ok=True)
with open(os.path.join(config.checkpoints_path, "config.yaml"), "w") as f:
pyrallis.dump(config, f)
full_eval_scores, full_normalized_eval_scores = [], []
state, done = env.reset(), False
episode_step = 0
episode_return = 0
goal_achieved = False
eval_successes = []
train_successes = []
print("Offline pretraining")
for t in trange(
int(config.offline_iterations) + int(config.online_iterations), ncols=80
):
if t == config.offline_iterations:
print("Online tuning")
online_log = {}
if t >= config.offline_iterations:
episode_step += 1
action, _ = actor(
torch.tensor(
state.reshape(1, -1), device=config.device, dtype=torch.float32
)
)
action = action.cpu().data.numpy().flatten()
next_state, reward, done, env_infos = env.step(action)
if not goal_achieved:
goal_achieved = is_goal_reached(reward, env_infos)
episode_return += reward
real_done = False # Episode can timeout which is different from done
if done and episode_step < max_steps:
real_done = True
if config.normalize_reward:
reward = modify_reward_online(reward, config.env_name, **reward_mod_dict)
replay_buffer.add_transition(state, action, reward, next_state, real_done)
state = next_state
if done:
state, done = env.reset(), False
# Valid only for envs with goal, e.g. AntMaze, Adroit
if is_env_with_goal:
train_successes.append(goal_achieved)
online_log["train/regret"] = np.mean(1 - np.array(train_successes))
online_log["train/is_success"] = float(goal_achieved)
online_log["train/episode_return"] = episode_return
normalized_return = eval_env.get_normalized_score(episode_return)
online_log["train/d4rl_normalized_episode_return"] = (
normalized_return * 100.0
)
online_log["train/episode_length"] = episode_step
episode_return = 0
episode_step = 0
goal_achieved = False
batch = replay_buffer.sample(config.batch_size)
batch = [b.to(config.device) for b in batch]
update_result = awac.update(batch)
update_result[
"offline_iter" if t < config.offline_iterations else "online_iter"
] = (t if t < config.offline_iterations else t - config.offline_iterations)
update_result.update(online_log)
wandb.log(update_result, step=t)
if (t + 1) % config.eval_frequency == 0:
eval_scores, success_rate = eval_actor(
eval_env, actor, config.device, config.n_test_episodes, config.test_seed
)
eval_log = {}
full_eval_scores.append(eval_scores)
wandb.log({"eval/eval_score": eval_scores.mean()}, step=t)
if hasattr(eval_env, "get_normalized_score"):
normalized = eval_env.get_normalized_score(np.mean(eval_scores))
# Valid only for envs with goal, e.g. AntMaze, Adroit
if t >= config.offline_iterations and is_env_with_goal:
eval_successes.append(success_rate)
eval_log["eval/regret"] = np.mean(1 - np.array(train_successes))
eval_log["eval/success_rate"] = success_rate
normalized_eval_scores = normalized * 100.0
full_normalized_eval_scores.append(normalized_eval_scores)
eval_log["eval/d4rl_normalized_score"] = normalized_eval_scores
wandb.log(eval_log, step=t)
if config.checkpoints_path:
torch.save(
awac.state_dict(),
os.path.join(config.checkpoints_path, f"checkpoint_{t}.pt"),
)
wandb.finish()
if __name__ == "__main__":
train()