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Userland apps for Tock written in C and C++

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Tock Userland

This directory contains libraries and example applications for developing Tock apps that sit above the kernel.

Prerequisites

  1. If you have not yet done so, it might be a good idea to start with the TockOS getting started guide, which will lead you through the installation of some tools that will be useful for developing and deploying applications on TockOS. In particular, it will give you a rust environment (required to install elf2tab) and tockloader, which you need to deploy applications on most boards.

    And it will of course give you a board with TockOS installed which you can use to run the applications found in this repository.

    So, if you haven't been there before, just head over there until it sends you back here.

  2. Clone this repository.

    $ git clone https://github.com/tock/libtock-c
    $ cd libtock-c
    
  3. The main requirement to build the C applications in this repository is having cross compilers for embedded targets. You will need an arm-none-eabi toolchain for Cortex-M targets and a RISC-V toolchain for rv32 targets.

    MacOS:

    $ brew install arm-none-eabi-gcc riscv64-elf-gcc
    

    Ubuntu:

    $ sudo apt install gcc-arm-none-eabi gcc-riscv64-unknown-elf
    

    Arch:

    $ sudo pacman -Syu arm-none-eabi-gcc riscv64-elf-gcc
    

    Fedora:

    $ sudo dnf install arm-none-eabi-gcc-cs
    

    dnf does not contain the riscv-gnu-toolchain, an alternative is to compile from source. Start with some of the tools we need to compile the source.

    $ sudo dnf install make automake gcc gcc-c++ kernel-devel  texinfo expat expat-devel
    $ sudo dnf group install "Development Tools" "C Development Tools and Libraries"
    

    Get riscv-gnu-toolchain, summarised instructions as stated here

    $ git clone https://github.com/riscv/riscv-gnu-toolchain
    $ cd riscv-gnu-toolchain/
    

    Note: add /opt/riscv/bin to your PATH, then,

    $ ./configure --prefix=/opt/riscv --enable-multilib
    

    --enable-multilib ensures that "the multilib compiler will have the prefix riscv64-unknown-elf- or riscv64-unknown-linux-gnu- but will be able to target both 32-bit and 64-bit systems."

    $ sudo make         [might need elevated privileges writing to `/opt/`]
    

    additionally, with

    $ sudo make linux
    

    you can also build riscv64-unknown-linux-gnu, which can be useful with tock where riscv64-unknown-linux-gnu-objcopy is used.

    After the the source has been compiled and copied to /opt/riscv and /opt/riscv/binhas appended to the PATH, the toolchain is ready to be used.

    newlib-nano:

    newlib can require a large amount of memory, especially for printing. If this is a concern you can instead use a more size optimized version. As of August 2020 there are a few options for this.

    • See if the version of newlib from your distro already has the flags below enabled. If it does it's already size optimized.
    • See if your distro packages a newlib-nano (Debian does this) that will already include the flags below.
    • See if your distro packages picolibc, which is a optimized fork of newlib.
    • You can compile newlib with these extra flags:
        --enable-newlib-reent-small \
        --disable-newlib-fvwrite-in-streamio \
        --disable-newlib-fseek-optimization \
        --disable-newlib-wide-orient \
        --enable-newlib-nano-malloc \
        --disable-newlib-unbuf-stream-opt \
        --enable-lite-exit \
        --enable-newlib-global-atexit \
        --enable-newlib-nano-formatted-io
      
  4. Optional: libtock-c also includes support for building RISC-V targets with the LLVM clang compiler. If you have a compatible clang toolchain, you can add CLANG=1 to the make command to use clang instead of the default GCC.

    $ make CLANG=1
    

    This support is only included for RISC-V targets as Cortex-M targets require the FDPIC support only present in GCC.

  5. You will also need an up-to-date version of elf2tab. The build system will install and update this automatically for you, but you'll need Rust's cargo installed. If you have followed the getting started guide, everything should be in place.

  6. You will also likely need Tockloader, a tool for programming apps onto boards. If you haven't installed it during the TockOS getting started guide:

    MacOS:

    $ pip3 install tockloader
    

    Ubuntu:

    $ pip3 install tockloader --user
    

Compiling and Running Applications

To compile all the examples, switch to the examples directory and execute the build script:

$ cd examples
$ ./build_all.sh

This will install elf2tab if it is not yet installed and compile all the examples for cortex-m0, cortex-m3, cortex-m4, cortex-m7, and rv32imac. It does this because the compiler emits slightly (or significantly) different instructions for each variant. When installing the application, tockloader will select the correct version for the architecture of the board being programmed.

The build process will ultimately create a tab file (a "Tock Application Bundle") for each example application. The tab contains the executable code for the supported architectures and can be deployed to a board using tockloader. For example to one of the Nordic development boards:

$ tockloader install --board nrf52dk --jlink blink/build/blink.tab
Installing apps on the board...
Using known arch and jtag-device for known board nrf52dk
Finished in 2.567 seconds

You can remove an application with

$ tockloader uninstall --board nrf52dk --jlink blink

or remove all installed applications with

$ tockloader uninstall --board nrf52dk --jlink

Tock applications are designed to be generic and run on any Tock-compatible board. However, compiled applications typically depend on specific drivers, which not all boards provide. For example, some applications expect an IEEE 802.15.4 radio interface which not all boards support. If you load an application onto a board that does not support every driver/system call it uses, some system calls will return error codes (ENODEVICE or ENOSUPPORT).

Next Steps

The next step is to read the overview that describes how applications in TockOS are structured and then look at some of the examples in detail. The description of the compilation environment may also be of interest.

License

Licensed under either of

at your option.

Contributions

We welcome contributions from all.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.