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eval.h
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eval.h
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/**
* @file eval.h
*
* @brief Knowledge management and evaluation.
* @full Static evaluation function is defined here together with evaluation mapping to winning probability.
* Also contains step evaluation by knowledge.
*/
#pragma once
#include "board.h"
#define RING0 0x0000001818000000ULL /* same as small center */
#define RING1 0x00003c24243c0000ULL
#define RING2 0x007e424242427e00ULL
#define RING3 0xff818181818181ffULL
//TODO change !
#define TRAP_TO_INDEX(trap) (trap < 32 ? (trap == 18 ? 0 : 1) : trap == 42 ? 2 : 3)
//game stages num
#define GS_NUM 3
enum gameStage_e {GS_BEGIN, GS_MIDDLE, GS_LATE};
extern u64 adv[8][2];
enum trapType_e { TT_UNSAFE, TT_HALF_SAFE, TT_SAFE, TT_ACTIVE};
class Eval;
class Values;
/**
* One evaluation element.
*
* Loaded from configuration file.
*/
class ValueItem {
public:
ValueItem() {};
ValueItem(string name, itemType_e type, void* item, int num);
bool isSingleValue() const;
private:
string name_;
itemType_e type_;
void* item_;
int num_;
friend class Values;
};
typedef list <ValueItem> ValueList;
/**
* Base class for values holding.
*/
class Values
{
public:
virtual ~Values(){};
/**
* Actual init called from constructors;
*/
virtual void init() = 0;
//virtual ~Values();
/**
* Dump to string.
*/
string toString() const;
protected:
ValueList values;
/**
* Load from file.
*/
bool loadFromString(string);
};
/**
* Values for "constants" in evaluation.
*/
class EvaluationValues:public Values
{
public:
/**
* Loads values from given string.
*
* Values are loaded according to valuesList.
*/
EvaluationValues(string config);
/**
* Init from implicit values.
*/
EvaluationValues();
void init();
private:
friend class Eval;
/**
* Mirroring.
*
* Horizontally for second (symetrical) half of the board.
* Vertically for second player.
*/
void mirrorPiecePositions();
/**
* For mirroring.
*/
static void baseMirrorIndexes(int & player, int & coord);
/**Static piece values.*/
int pieceValue[PIECE_NUM + 1];
/**Penalties for few rabbits 0 .. 8.*/
int rabbitPenalty[RABBITS_NUM + 1];
/**Penalty for being frozen in piece value percentage.*/
float frozenPenaltyRatio;
int trapSoleVal;
int trapMoreThanOneVal;
int trapSafeVal;
int trapActiveVal;
int trapPotVal;
int activeTrapBlockedPenalty;
float framePenaltyRatio;
int camelHostagePenalty;
int elephantBlockadePenalty;
float pinnedPenaltyRatio;
/**Piece positioning evaluation.*/
int piecePos[GS_NUM][2][PIECE_NUM + 1][BIT_LEN];
};
/**
* Values for "constants" in step knowledge.
*/
class StepKnowledgeValues: public Values{
public:
StepKnowledgeValues(string config);
StepKnowledgeValues();
void init();
private:
float passPenalty;
float inverseStepPenalty;
float elephantStepVal;
float camelStepVal;
float horseStepVal;
float pushPullVal;
float leaveBuddyInTrapPenalty;
float suicidePenalty;
float stepInDangerousTrapPenalty;
float pushPullToTrapVal;
float killVal;
float rabbitStepBeginVal;
float rabbitStepMiddleVal;
float rabbitStepLateVal;
float localityVal;
int localityReach;
friend class Eval;
};
/**
* Board evaluation class.
*
* It is declared as a friend in the board class - thus it can access it's private items.
* Always returns evaluation from the point of view of GOLD player.
*/
class Eval
{
public:
Eval();
~Eval();
/**
* Inits base evaluation as well.
*/
Eval(const Board* board);
/**
* Common init
*/
void init();
/**
* Evaluation.
*/
int evaluate(const Board*) const;
/**
* Evaluation by ddailey.
*/
int evaluateDailey(const Board*) const;
/**
* Transfers int/float evaluation to percent.
*/
float evaluateInPercent(const Board*) const;
/**
* Value getter for piece.
*/
float getPieceValue(piece_t piece) const;
/**
* Evaluates one step.
*
* Used in the playout and for bias in the tree.
*/
float evaluateStep(const Board*, const Step& step) const;
private:
/**
* Calculates gamestage based on number of pieces.
*/
gameStage_e determineGameStage(const Bitboard& bitboard) const;
bool blocked(player_t player, piece_t piece, coord_t coord, const Board* b) const;
static string trapTypeToStr(trapType_e trapType);
EvalTT * evalTT_;
EvaluationValues * vals_;
StepKnowledgeValues * skvals_;
/**Maximal evaluation given as constant depending on used evaluation method.*/
double eval_max_;
};