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dev.Contributing
Thomas Mann edited this page Jan 14, 2024
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Currently pixtur is doing most of the work: Concept, design, coding, testing, documentation, support, outreach, etc. He is looking for help in all those areas, so you don't need to be an realtime graphics maniac to contribute.
If you want to channel some of your energy into this project, don't hesitate and join our contribute channel.
- Add help operators
- Improve documentation:
- Typos
- more and better Operator descriptions
- More examples
- Improve and extend this wiki
- Help others on discord and answering issues.
- Post issues that are reproducible.
- ImGui.net development
- Contribute more Operators: Deriving new operators from existing ones is straight forward.
- Better OSC
- Video Player (ffmpeg, HAP or NotchLC, etc.)
- Text3d
- Generate MSDF Fonts from TTF
- We want to bring T3 on a more stable footing with .netcore. Esp for the standalone version.
- Shader optimization
- Splitting ops into namespaces
- Lazy loading ops
- Replace SharpDX with a better DirectX wrapper
- Vulcan port for Mac/Linux
Reference
Getting started
- Basic Concepts
- How Tooll Works
- Keyboard shortcuts
- Video tutorials
- Rendering Videos
- Exporting to Executable
- Creating new Operators
- Tooll for live performances
- Presets and Snapshots
- Optimizing Rendering Performance
- Using backups
- Realtime Rendering for Artists
Advanced features