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lib.3d.postfx.GodRays

Thomas Mann edited this page Jan 17, 2024 · 1 revision

GodRays

in lib.3d.postfx


Uses the z-buffer to draw god rays.


Input Parameters

Name (Relevancy & Type) Description
Image (Texture2DRequired) -
DepthBuffer (Texture2DRequired) -
Position (Vector3Required) -
RayColor (Vector4) -
OriginalColor (Vector4) -
Intensity (Single) -
Size (Single) -
Rays (Single) -
Samples (Int32) -
ShiftDepth (Single) -
Offset (Single) -
BlurSamples (Int32) -
BlurSize (Single) -
BlurOffset (Single) -
CameraReference (ObjectRequired) -
Decay (Single) -

Outputs

Name Type
TextureOutput SharpDX.Direct3D11.Texture2D

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