-
Notifications
You must be signed in to change notification settings - Fork 196
lib.3d.postfx.GodRays
Thomas Mann edited this page Jan 17, 2024
·
1 revision
Uses the z-buffer to draw god rays.
Name (Relevancy & Type) | Description |
---|---|
Image (Texture2DRequired) | - |
DepthBuffer (Texture2DRequired) | - |
Position (Vector3Required) | - |
RayColor (Vector4) | - |
OriginalColor (Vector4) | - |
Intensity (Single) | - |
Size (Single) | - |
Rays (Single) | - |
Samples (Int32) | - |
ShiftDepth (Single) | - |
Offset (Single) | - |
BlurSamples (Int32) | - |
BlurSize (Single) | - |
BlurOffset (Single) | - |
CameraReference (ObjectRequired) | - |
Decay (Single) | - |
Name | Type |
---|---|
TextureOutput | SharpDX.Direct3D11.Texture2D |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.
Reference
Getting started
- Basic Concepts
- How Tooll Works
- Keyboard shortcuts
- Video tutorials
- Rendering Videos
- Exporting to Executable
- Creating new Operators
- Tooll for live performances
- Presets and Snapshots
- Optimizing Rendering Performance
- Using backups
- Realtime Rendering for Artists
Advanced features