Releases: topher-au/HDT-Voice
Releases · topher-au/HDT-Voice
0.8.3
Version 0.8.1
- Hopefully fixed for some versions of Hearthstone not detecting the window properly, if anyone has further issues, please try unchecking "Don't send commands unless Hearthstone is active" in the config.
Version 0.8.0 Release
- Many bugfixes and behind-the-scenes changes
- Minor changes to grammar (if you get stuck consult the wiki)
- Began work on implementing multilanguage support, if you're interested in translating a few short phrases into any language supported by the Speech Recognition Engine, please contact me.
0.8.0-pre2
* Fixed mulligan grammar * Rewrote active window detection, added bypass option in config
Version 0.8 Pre-Release
What's new this version?
- You no longer need to say "play" before playing a card with no target
- A significant portion of the code used to generate Grammar has been rewritten.
- A number of bugs have been fixed
Version 0.7.6
* Added "click" to menu Grammar * Fixed crash related to Hero Powers * Fixed cards not generating Grammar properly
New notifications and bug fixes
- Changed old status display to a new notification popup
- Fixed various bugs
- Fixed a bug which prevented you from targetting cards in your hand
Version 0.7.2
A message from the author
Hey guys! Firstly, thanks for checking out my plugin. I have enjoyed making it as much as I hope you have enjoyed using it. I want to hear your feedback! Comments, suggestions, likes and dislikes -- everything. Send me an email at topher@xobanimot.com and let me know how HDT-Voice is working for you so far!
What's new?
- Configuration has once again been redesigned, and integrated into the HDT options window
- Cursor movement has been separated from the main class and should now be more accurate
- More minor tweaks to Grammar
Version 0.7 Pre-Release 1
What's new in this version?
- Updated for compatibility with HDT v10.12 (see issue #2)
- Project file restructuring
- Began work on rewriting Grammar builder into new class
Version 0.6.3
What's new in version 0.6.3?
- Speech recognition and command execution are now processed in separate threads, meaning you should be able to queue up commands as quickly as you like. Unpredictable behavior may result if you queue up commands before the game animations have finished!
- Added an optional (enabled by default) sound that plays when a command is recognized
- Other bugfixes and tweaks