An easy-to-integrate Unity FSM for basic enemy AI behaviors, utilizing ScriptableObject for customizable and reusable AI states like Idle, Chase, and Attack.
state-management fsm csharp unity game-development artificial-intelligence finite-state-machine finite-state-automata finite-state-machines game-ai simple-ai unity-toolkit npc-behavior role-ai simple-agent agent-behavior
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Updated
Oct 31, 2024 - C#