An implementation of Rayleigh and Mie Scattering
-
Updated
May 13, 2020 - GLSL
An implementation of Rayleigh and Mie Scattering
Bachelor thesis at FIT VUT
Bachelor Project: Dynamic cloud and atmospheric rendering
Atmospheric simulations
A game engine with scene graph using OpenGL 3.3 core profile with LWJGL
A collection of python tools to create and analyze phase functions for the scattering of visible light
pyRTE-RRTMGP provides a Python interface to the RTE+RRTMGP Fortran software package
A project where I try to implement realistic atmospheric scattering.
Sky Brightness Model (Rayleigh and Mie Scattering) [Experimental!]
Created for my Software Design and Development Major Project in Year 12
Atmospheric scatter model from Brian Harding's Ph.D. thesis
3D Earth with exaggerated terrain, accurate atmospheric scattering, and animated clouds and auroras
A showcase of Atmospheric scattering effect using Vulkan pipeline built from scratch
GPU-accelerated atmospheric ice crystal halo simulator
OpenGL 4 PBR engine
Precomputed Atmospheric Scattering for unity
3D scene with a model of the Solar System
A space exploration game with a fully simulated universe running in the browser
Add a description, image, and links to the atmospheric-scattering topic page so that developers can more easily learn about it.
To associate your repository with the atmospheric-scattering topic, visit your repo's landing page and select "manage topics."