Created for my Software Design and Development Major Project in Year 12
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Updated
Jun 10, 2019 - Visual Basic
Created for my Software Design and Development Major Project in Year 12
A collection of python tools to create and analyze phase functions for the scattering of visible light
A showcase of Atmospheric scattering effect using Vulkan pipeline built from scratch
Bachelor thesis at FIT VUT
Bachelor Project: Dynamic cloud and atmospheric rendering
3D Earth with exaggerated terrain, accurate atmospheric scattering, and animated clouds and auroras
Atmospheric scatter model from Brian Harding's Ph.D. thesis
A project where I try to implement realistic atmospheric scattering.
An implementation of Rayleigh and Mie Scattering
pyRTE-RRTMGP provides a Python interface to the RTE+RRTMGP Fortran software package
Sky Brightness Model (Rayleigh and Mie Scattering) [Experimental!]
A space exploration game with a fully simulated universe running in the browser
A game engine with scene graph using OpenGL 3.3 core profile with LWJGL
This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.
Precomputed Atmospheric Scattering for unity
Atmospheric simulations
A simple implementation of volumetric atmospheric scattering using babylonjs.
Space-game oriented rendering engine
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