Atmospheric scatter model from Brian Harding's Ph.D. thesis
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Updated
Oct 22, 2017 - Jupyter Notebook
Atmospheric scatter model from Brian Harding's Ph.D. thesis
A project where I try to implement realistic atmospheric scattering.
This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.
OpenGL 4 PBR engine
Created for my Software Design and Development Major Project in Year 12
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
Sky Brightness Model (Rayleigh and Mie Scattering) [Experimental!]
An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
3D Earth with exaggerated terrain, accurate atmospheric scattering, and animated clouds and auroras
An implementation of Rayleigh and Mie Scattering
A Unity port of Brunetons improved atmospheric scattering
Brunetons procomputed atmospheric scatting in Unity
A port of Proland to Unity
3D scene with a model of the Solar System
Bachelor thesis at FIT VUT
Bachelor Project: Dynamic cloud and atmospheric rendering
Atmospheric simulations
GPU-accelerated atmospheric ice crystal halo simulator
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