A Unity port of Brunetons improved atmospheric scattering
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Updated
Jan 30, 2022 - HLSL
A Unity port of Brunetons improved atmospheric scattering
Planetary rendering engine and aerospace simulation tools
A collection of forward and inverse Mie solving routines for Python 3, based on Bohren and Huffman's Mie Theory derivations
A port of Proland to Unity
A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
Brunetons procomputed atmospheric scatting in Unity
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
Space-game oriented rendering engine
An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
A simple implementation of volumetric atmospheric scattering using babylonjs.
This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.
3D scene with a model of the Solar System
A space exploration game with a fully simulated universe running in the browser
GPU-accelerated atmospheric ice crystal halo simulator
OpenGL 4 PBR engine
Precomputed Atmospheric Scattering for unity
Created for my Software Design and Development Major Project in Year 12
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