Planetary rendering engine and aerospace simulation tools
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Updated
Nov 6, 2024 - C++
Planetary rendering engine and aerospace simulation tools
A space exploration game with a fully simulated universe running in the browser
A simple implementation of volumetric atmospheric scattering using babylonjs.
A game engine with scene graph using OpenGL 3.3 core profile with LWJGL
Space-game oriented rendering engine
A collection of python tools to create and analyze phase functions for the scattering of visible light
Precomputed Atmospheric Scattering for unity
A showcase of Atmospheric scattering effect using Vulkan pipeline built from scratch
A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
A collection of forward and inverse Mie solving routines for Python 3, based on Bohren and Huffman's Mie Theory derivations
pyRTE-RRTMGP provides a Python interface to the RTE+RRTMGP Fortran software package
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
GPU-accelerated atmospheric ice crystal halo simulator
Atmospheric simulations
Bachelor Project: Dynamic cloud and atmospheric rendering
Bachelor thesis at FIT VUT
3D scene with a model of the Solar System
A port of Proland to Unity
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