An audio programming environment within Qt5/QML (work in progress)
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Updated
Oct 21, 2019 - C++
An audio programming environment within Qt5/QML (work in progress)
Personal copy of Arthur UE4 audio example project
Playing with sounds and p5js
Simple Sound Oscillator
A JUCE plugin starter project with a continuous integration (CI) pipeline using GitHub Actions.
brAudio is a lightweight Audio Engine designed specifically for use in video game applications. It is build on top of the FMOD core API and has support for Audio Sources, Audio Groups and 3D Audio.
Recursive delay feedback synthesizer running on a Teensyduino 💥
Bela Sound Mangler is a simple & intuitive, quaint & chaotic tool for sound exploration developed using phase vocoder techniques in C++ for the Bela platform.
Il testo, nato dall'esperienza maturata dagli autori, si pone l'obiettivo di introdurre il mondo delle tecnologie, degli strumenti e delle soluzioni tecniche per la realizzazione di applicazioni audio in tempo reale.
A simple clipping audio plugin
A synthwave music piece made up entirely of code-generated audio files and processing.
(Side-Project: WIP) Music Composing by Programming ?
ソフトウェアシンセサイザーの作成チュートリアル
Collection of functions for use in Elementary Audio
An audio feature extraction library for the JUCE framework. Porting of wbrent/timbreID (original Pure Data external) .
Code snippets of sound synthesis algorithms in C++
A tone matrix synth in Faust featuring several parameters and effects
the contents for a workshop in creative dataset sonification and visualization in a web browser using p5.js
Welcome to my world, on the spectrum of games, audio and development
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