A tiling window manager for Windows 🍉
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Updated
Sep 20, 2024 - Rust
A tiling window manager for Windows 🍉
A configurable and editable dungeon generator using Binary-Space Partitioning and hand-made rooms.
A Python tool for 3D adaptive binary space partitioning and beyond
A tiling window manager for Windows 10 based on binary space partitioning
GLOBE_3D: a real-time 3D Engine written in Ada
Rendering BSP v30 files from Halflife and it's modifications. (CSTRIKE, TFC, VALVE)
Massive crowd-dynamics steering/flocking emergency egress simulation developed under a DHS grant in 2006
This is a mirror of https://gitlab.devau.co/theo/opengl-transparency to demonstrate 3D transparency with OpenGL (Dual Depth Peeling, Linked List OIT and more)
Use Unity ECS to generate dungeon with BSP.
An import lib for Quake 3's BSP files
Simple constructive solid geometry modeler application written with WebGL.
📐 Binary Space Partitions
A demo of binary-space-partitioning collision detection using JS
Unity tilemap editing tool. The tool uses BSP tree to generate completable dungeon floor layouts.
An experimental DOOM Node Builder, written in C++
A Quake3Arena BSP and MAP file parser written in Java
A project that uses the technique of "Subdividing" values in a data tree.
A set of command line .NET Core programs and a library for interacting with the Binary Space Partition .bsp file format in the Source Engine created by Valve.
A window manager for Windows🐱👤
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