A tiling window manager for Windows 🍉
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Updated
Sep 20, 2024 - Rust
A tiling window manager for Windows 🍉
A window manager for Windows🐱👤
This is a mirror of https://gitlab.devau.co/theo/opengl-transparency to demonstrate 3D transparency with OpenGL (Dual Depth Peeling, Linked List OIT and more)
A set of command line .NET Core programs and a library for interacting with the Binary Space Partition .bsp file format in the Source Engine created by Valve.
A Python tool for 3D adaptive binary space partitioning and beyond
GLOBE_3D: a real-time 3D Engine written in Ada
A configurable and editable dungeon generator using Binary-Space Partitioning and hand-made rooms.
An experimental DOOM Node Builder, written in C++
Massive crowd-dynamics steering/flocking emergency egress simulation developed under a DHS grant in 2006
An import lib for Quake 3's BSP files
Use Unity ECS to generate dungeon with BSP.
A tiling window manager for Windows 10 based on binary space partitioning
A project that uses the technique of "Subdividing" values in a data tree.
A Quake3Arena BSP and MAP file parser written in Java
A demo of binary-space-partitioning collision detection using JS
📐 Binary Space Partitions
Unity tilemap editing tool. The tool uses BSP tree to generate completable dungeon floor layouts.
Simple constructive solid geometry modeler application written with WebGL.
Rendering BSP v30 files from Halflife and it's modifications. (CSTRIKE, TFC, VALVE)
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