Implementation examples of the SSF2-AI framework
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Updated
Jun 22, 2017 - Lua
Implementation examples of the SSF2-AI framework
A framework for making AI for Super Street Fighter 2
Input Display system for BizHawk
Trials and challenges for Castlevania: SotN through a LUA script for Bizhawk.
Practice frame perfect Dragster inputs via BizHawk.
Autotracker LUA script for the Castlevania:SotN Randomizer
SotN-RandomStartRoom is tool for Castlevania: Symphony of the Night running under BizHawk
Debug Mode para Super Punch-Out (Script LUA para o Bizhawk)
An open source alternative to Crowd Control. Uses bizhawk emulator. It's not finished yet.
A Lua script for the Dolphin branch of BizHawk (by CasualPokePlayer) that aims to decode, extract and visualize the save data of Spyro: A Hero's Tail.
A randomizer for Kuru Kuru Kururin utilizing Bizhawk-specific Lua scripts
Learn Japanese through immersion in classic videogames.
A script to randomly shuffle between games played in Bizhawk, with plugins to enhance the experience
Simple cheat for Super Mario Bros.
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