AI for board games
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Updated
Oct 12, 2017
AI for board games
Implementation of a board game made up by Chris Outen.
Colograph game implementation for Ludorum.
Chess board game implementation for Ludorum.
An implementation of the game Connect Four
Alpha releases, documentation, and issues for Tabletop Engine.
EcmaserveGames is intended to be an expressive ecosystem for building web-based board(-like) games. The host ⬛ server is the skeleton on which to build your own game
currently empty! a collection of pieces/concepts in game design for use by designers, hackers, or just creative players. take control of your gaming experience!
Connect Four board game implementation for Ludorum.
Pygmalion primarily is a chess-engine. The layout of the source-code is however designed to also support other chess-like boardgames. Tic Tac Toe being the toy example in the repo to demonstrate this.
Reversi board game implementation for Ludorum.
special language to describe a boardgame's components, rules and gameplay, allowing to create a simulation with enforced rules checking
Mancala implementation for Ludorum
All the boards you'll ever need.
Developed a multiplayer multithreaded tic-tac-toe game in python3 using the pygame module along with the socket and threading library.This was done as the final project of the Operating Systems course.
An implementation of the game Reversi
BoardGamr-Engine is Game Engine to make console board games in c/c++ it provide all the necessary methods to make simple game using only ASCII characters provides various types of board,game cards,dice and player modules
Teach a computer to play any game.
A board game framework, focused not on graphics or user interfaces, but on artificial players design, implementation and testing.
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