Teach a computer to play any game.
-
Updated
Sep 20, 2024 - Python
Teach a computer to play any game.
A board game framework, focused not on graphics or user interfaces, but on artificial players design, implementation and testing.
currently empty! a collection of pieces/concepts in game design for use by designers, hackers, or just creative players. take control of your gaming experience!
Alpha releases, documentation, and issues for Tabletop Engine.
Developed a multiplayer multithreaded tic-tac-toe game in python3 using the pygame module along with the socket and threading library.This was done as the final project of the Operating Systems course.
Reversi board game implementation for Ludorum.
Colograph game implementation for Ludorum.
Chess board game implementation for Ludorum.
Connect Four board game implementation for Ludorum.
Mancala implementation for Ludorum
Pygmalion primarily is a chess-engine. The layout of the source-code is however designed to also support other chess-like boardgames. Tic Tac Toe being the toy example in the repo to demonstrate this.
BoardGamr-Engine is Game Engine to make console board games in c/c++ it provide all the necessary methods to make simple game using only ASCII characters provides various types of board,game cards,dice and player modules
EcmaserveGames is intended to be an expressive ecosystem for building web-based board(-like) games. The host ⬛ server is the skeleton on which to build your own game
Board game AI implementations using Monte Carlo Tree Search
An implementation of the game Connect Four
An implementation of the game Reversi
Implementation of a board game made up by Chris Outen.
An implementation of 9x9 Tic Tac Toe
A generic board game socket client
Add a description, image, and links to the board-game-framework topic page so that developers can more easily learn about it.
To associate your repository with the board-game-framework topic, visit your repo's landing page and select "manage topics."