Primeiro projeto na UMinho
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Updated
Feb 23, 2019 - Haskell
Primeiro projeto na UMinho
Artificial Intelligence agent to play NES game Bomberman
University courserwork to implement and improve AI techniques used in games (Bomberman). Techniques include Monte Carlo Tree Search, Evolutionary computation etc.,
Bomberman deep reinforcement learning for JS Club CodeFest 2022
A reinforcement learning project focused on training AI agents to play the classic Bomberman game. Utilizes advanced RL algorithms to develop strategies for navigation, bomb placement, and opponent evasion in a dynamic environment.
Reinforcement Learning for Bomberman at University Heidelberg
AI Practical Project - Bomberman Agent | UA 2019/2020
A complete remake from the classic Bomberman. Made in C++ with the SFML library from scratch.
Implementation of Artificial Intelligence for Bomber Man Game.
The Bomber Man is a remake of the cult game called Bomberman made on the Unity3D engine
Bomberman clone with AI written in python using pygame
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