Primeiro projeto na UMinho
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Updated
Feb 23, 2019 - Haskell
Primeiro projeto na UMinho
AI Practical Project - Bomberman Agent | UA 2019/2020
Artificial Intelligence agent to play NES game Bomberman
University courserwork to implement and improve AI techniques used in games (Bomberman). Techniques include Monte Carlo Tree Search, Evolutionary computation etc.,
A complete remake from the classic Bomberman. Made in C++ with the SFML library from scratch.
Reinforcement Learning for Bomberman at University Heidelberg
Implementation of Artificial Intelligence for Bomber Man Game.
Bomberman deep reinforcement learning for JS Club CodeFest 2022
Bomberman clone with AI written in python using pygame
The Bomber Man is a remake of the cult game called Bomberman made on the Unity3D engine
A reinforcement learning project focused on training AI agents to play the classic Bomberman game. Utilizes advanced RL algorithms to develop strategies for navigation, bomb placement, and opponent evasion in a dynamic environment.
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