University group project concerning the implementation of an iterative learning controller tested on a Cart-Pole system. The code has been implemented in Matlab.
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Updated
Nov 22, 2020 - MATLAB
University group project concerning the implementation of an iterative learning controller tested on a Cart-Pole system. The code has been implemented in Matlab.
Disentangling Sources of Uncertainty for Active Exploration (Reinforcement Learning)
C# source code for simulation of the cart and pole balancing task.
Comparative study: Quantum vs. classical models for Cart Pole. Examining entanglement layers and data re-uploading, highlighting quantum model superiority.
A simple DQN implementation in Unity3D.
Cart pole balancing
first attempts on deep RL techniques
Using Genetic programming for sloving balancing double pendulum problem. The works demonstrates the difference of control performance by using non-Markov and Markov decision process
Modern applied deep learning with reinforcement methodology.
This project serves as an introduction to Deep Q-Learning and reinforcement learning concepts. The trained agent learns to balance the cart-pole system through iterative training and evaluation. You can modify the environment or parameters to further experiment with different reinforcement learning strategies.
Q Learning model for a cart-pole problem
Collection of examples for Reinforcement Learning
A simple fully connected network can be learned by genetic algorithm.
Matlab codes for learning Robotics
This is my implementation of Q-Learning on a cart-pole system using OpenAI Gym
Reinforcement Learning with Cart Pole Game
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