Physically-based CPU and GPU ray-tracer
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Updated
Nov 30, 2024 - C++
Physically-based CPU and GPU ray-tracer
This repo demonstrates generating 3D surface meshes from input images
💎 Approximated crystal caustics effect in Unity.
An implementation of underwater effects that show under the water line.
Simulation of water in Unity
Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"
Real time simulation and rendering of free surface fluid
Neural Eikonal Solver: framework for modeling traveltimes via solving eikonal equation using neural networks
A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.
Physically-based ray tracing on CPU
A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics).
Realistic water rendering using shaders in OpenGL. Inspired from Evan Wallace's WebGL water rendering.
A compilation of renders created in Houdini, Blender, NX Siemens and SolidWorks. Some animations were scripted in Python or C/GLSL.
generating periodic caustics pattern in space and time
Processing 3 port of caustics experiment by @wxs
Path tracer written in JS
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