Bridget Spitznagel's Mines of Moria roguelike game for PalmOS (Palm Pilot), version 0.15 from about 2002.
-
Updated
Apr 21, 2020 - C
Bridget Spitznagel's Mines of Moria roguelike game for PalmOS (Palm Pilot), version 0.15 from about 2002.
Joel Lord's port of Umoria 5.2 to X11 R5 graphics. Has bitmaps by Jim Driscoll, Jeff Rogers, Jeff Young, and Mike Zeylikman. All were RPI affliiated at the time.
Umoria 5.5 with color (colour) code by Edouard Poor, August 1992. The color code was originally for Archimedes, but designed to be easy to port elsewhere. Purple X then used it as the basis for an early Mac port.
Moria UB (University of Buffalo) - VMS Pascal source code
Add a description, image, and links to the code-archeology topic page so that developers can more easily learn about it.
To associate your repository with the code-archeology topic, visit your repo's landing page and select "manage topics."