Template by Hellis
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Updated
May 21, 2018 - C++
Template by Hellis
Implements generalized Knuth's algorithm X with dancing links
Dancing Links (DLX) Sudoku solver at Artificial Intelligence (slo. Umetna Inteligenca)
This project is based on development of an efficient algorithm capable of tackling Sudoku puzzles with best time complexity and accuracy.
Knuth and Pryanik
A command line java program that solves the traditional sudoku and killer sudoku puzzles using various algorithms.
Sudoku puzzle solver/creator using Knuth's dancing links
Mandarindoku - a game of sudoku with Chinese characters instead of numbers, intended for helping learners of Chinese language to memorize new characters while playing.
Sudoku Solver in Python with Dancing Links technique and Tesseract OCR
A playground to play with dancing links
C++17 constexpr implementation of Donald Knuth's dancing links (DLX) exact cover algorithm / Sudoku solver.
Sudoku solver, the functional way
Visualizes how three different algorithms(Backtracking, Best first search and algorithmX with dancing links) solve a sudoku puzzle.
Sudoku Solver written in pure Python with no dependencies
Rust implementation of Knuth's Algorithm X for solving exact cover problems
Simple sudoku solver using dancing links
Цель проекта - разместить заданный набор тетриминок (фигурок тетриса, состоящих из 4 блоков) в квадратной области наименьшей площади так, чтобы тетриминки не пересекались друг с другом (незаполненные «дырки» в области допускаются). При реализации использовалась интерпретация Алгоритма Х Д.Кнута с использованием техники “танцующих ссылок”.
A Sudoku solver in Python using Knuth's Algorithm X
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