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An implementation of a half-edge data structure (DCEL) in purely safe Rust, using ghost-cell and typed arena allocation to deal with the cyclic nature of the data structure. The goal is to provide a safe (primary priority) and performant (secondary priority) library for mesh processing in Rust.
A Computational Geomemtry Class Project that implements DCEL data struture and Polygon triangulation as well as Plannar point location using persistent search trees.