Blender addons to make the bridge between Blender and geographic data
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Updated
Jun 6, 2024 - Python
Blender addons to make the bridge between Blender and geographic data
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Constrained Delaunay Triangulation (C++)
Qhull development for www.qhull.org -- Qhull 2020.2 (8.1-alpha1) at https://github.com/qhull/qhull/wiki
C# / .NET version of Jonathan Shewchuk's Triangle mesh generator.
2D constrained Delaunay triangulation library
C++ version the delaunay triangulation
Fast Delaunay triangulation of 2D points implemented in C#.
Hull, Delaunay and Voronoi algorithms in Unity
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
Delaunay Triangulations for the Rust Ecosystem
Lowpoly picture, Sandpainting for Android implemented by JNI, delaunay triangulation algorithm
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
Voronoi / Delaunay tessellations on the sphere
A system independent tool for interactive image manipulation with Voronoi and Delaunay data structures.
Fast 2D Delaunay triangulation in Rust. A port of Delaunator.
A simple Delaunay 2D triangulation in python (with numpy)
Processing Geometry Suite
Delaunay and Constrained Delaunay Triangulations in Java, providing high-performance utilities for modeling surfaces with support for Lidar LAS files, Digital Elevation Models (DEM), finite element analysis, path planning, natural neighbor interpolation, and other applications of Triangulated Irregular Networks (TIN)
JIGSAW is a Delaunay-based unstructured mesh generator for two- and three-dimensional geometries.
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