Real-time mesh cutting in Unity using projection, "Ear Clipping", UV interpolation, and decal application.
-
Updated
Jan 8, 2024 - C#
Real-time mesh cutting in Unity using projection, "Ear Clipping", UV interpolation, and decal application.
Simple visualization in 2D with fun
The Art Gallery Problem (AGP) is one of the classic problems in Computational Geometry. Many variants of these problems have already been studied.In this paper, we propose an algorithm to solve the art gallery problem in which guards are placed on the vertices of the polygon P i.e gallery.
Triangulation of polygons in obj files
Polygon Triangulation algorithm using Python
Assignment on the subject of geometric algorithms at class DCC207
Ear clipping triangulation algorithm implementation for splitting a polygon into its triangles.
Add a description, image, and links to the ear-clipping-algorithm topic page so that developers can more easily learn about it.
To associate your repository with the ear-clipping-algorithm topic, visit your repo's landing page and select "manage topics."