Industry-standard navigation-mesh toolset for games
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Updated
Aug 11, 2024 - C++
Industry-standard navigation-mesh toolset for games
[ICML 2021] DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning | 斗地主AI
Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
A Unity library for common movement AI
JavaScript library for developing Game AI.
🚀🀄️ A fast and strong AI for riichi mahjong, powered by Rust and deep reinforcement learning.
Awesome Game AI materials of Multi-Agent Reinforcement Learning
Unified Reinforcement Learning Framework
Here we will keep track of the latest AI Game Development Tools, including LLM, Agent, Code, Writer, Image, Texture, Shader, 3D Model, Animation, Video, Audio, Music, Singing Voice and Analytics. 🔥
A Utility AI for C# and Unity
A helper client for Majsoul. Using Mortal AI model.
Book on basic to intermediate level Python projects
A Japanese (Riichi) Mahjong AI Framework
A deep reinforcement learning bot that plays tetris
A lightweight decision making library for game AI.
Deep Reinforcement Learning Notes
Behavior Trees and Case Logic for C#7
Goal-oriented Action Planning (GOAP) with Bevy integration
A proof-of-concept implementation of Goal Oriented Action Planning in JavaScript
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