A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
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Updated
Feb 8, 2024
The Game Boy was a line of handheld gaming devices created and sold by Nintendo. Typically development of the Game Boy done today includes homebrew games, emulator building, and preserving code and coding techniques.
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
Disassembly of Pokémon Crystal
Game Boy and Game Boy Color emulator written in C
Game Boy / Game Boy Color Emulator Library, 🎮written for WebAssembly using AssemblyScript. 🚀Demos built with Preact and Svelte. ⚛️
An upgrade to Pokémon Crystal. Brings features and content up to date, and adds some original content.
Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator
This is my OLD and BAD GameBoy Emulator, please visit DawnGB, my new GameBoy emulator!
Disassembly of Pokémon Gold/Silver
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
Gameboy / Gameboy Color Emulator PWA built with Preact. ⚛️ Powered by wasmBoy. 🎮Themed with VaporWave. 🌴🐬
A GB, GBC and GBA emulator with GB Camera support.
WebXR immersive console emulator w/ Retroach, Javascript, and WASM
Learn to create games for the Game Boy using Assembly
C# GameBoy Emulator
latest version of original laguna source, with a handful fixes for modern compilers and systems
A Game Boy, Game Boy Color, and Game Boy Advance emulator in Crystal Lang
an exciting new adventure for the Game Boy Color
A Game Boy (Color) emulator written in Crystal