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Guidance for getting quickly started with hosting persistent world games and virtual worlds on AWS leveraging Amazon GameLift, a fully managed game server hosting solution, with a serverless backend service and management layer.
A multi-player game sample (server and client), developed with the Unity game engine, illustrating basic integration with Amazon GameLift. View the sample source code or build the project and experiment with game server deployment on the Amazon GameLift service.
This is a reproduction case for Amazon's GameLift Realtime C# SDK with the Unity3D engine. It allows for quick testing of the solution's ability to create DTLS 1.2 and TLS 1.2 connections on a number of platforms. Developed alongside a production mobile game app at my current job using the same system.
Following an AWS GameLift tutorial for Unreal Engine by Chris Gong. Included is my description on how I learned about integrating AWS GameLift and how I can incorporate this learning for Google's Agones.