Dual grid tilemap system converted from jess::codes' C# repo into native GDScript
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Updated
Oct 12, 2024 - GDScript
Dual grid tilemap system converted from jess::codes' C# repo into native GDScript
State Machine for managing different States that an entity can be in.
Godot C++ library for optimized bullets performance
A multiplayer experiment in Godot
UI Themes for your Godot games
A UUID generator for Godot Engine, with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.
Simple Explosion VFX in the Godot game engine that is converted to work with version 4.2
Components that can be used to simplify the creation of many entities.
Project template for any Godot 4.0+ project. It comes with several robust core systems and thorough documentation. Currently under development.
Godot 'Switch' Manager, used for keeping track of multiple small one-off events.
Godot 4.2+ POT and PO file editor
TSA Video Game Design 2023-2024
Demo project showcasing how BlastBullets2D can be used
This repository contains the source code and assets for a series of game AI projects using the Godot Engine.
Minimalistic pixel-art theme for Godot 4.2. Originally by Flatus @ Itch.io.
Damage numbers UI similar to what is seen in roguelikes using object pooling for BOTH 2D and 3D for Godot 4.
[SCHOOL ASSIGNMENT] Example of how gravity will feel in Expland.
[SCHOOL ASSIGNMENT] Example of collision in Expland.
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