Skip to content
#

grass-tessellationgeometry

Here is 1 public repository matching this topic...

Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile natu…

  • Updated Jul 25, 2021
  • C#

Improve this page

Add a description, image, and links to the grass-tessellationgeometry topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the grass-tessellationgeometry topic, visit your repo's landing page and select "manage topics."

Learn more