Brutal Doom Monsters & Weapons with Obsidian
-
Updated
Jul 16, 2024 - Lua
Brutal Doom Monsters & Weapons with Obsidian
tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.
Brutal Doom v21 Addon + Extras for Oblige 7.70
Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
An Angry Birds clone made with Unity as its renderer, a made-from-scratch 3D physics engine and psudorandom levels.
Summer Vacation Project(Procedural Level Generated 2D Platformer with AI Enemy Agents)
Adds Monsters from Realm667.com to your Oblige 7.70 Maps
Brutal Doom Monsters & Weapons with ObAddon and Oblige 7.70
For shaders, VFX, and content generation.
Randomize a level using; Wave Function Collapse algorithm.
Add a description, image, and links to the level-generation topic page so that developers can more easily learn about it.
To associate your repository with the level-generation topic, visit your repo's landing page and select "manage topics."