A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
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Updated
Nov 2, 2024 - C
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
A modern roguelike engine made while following the older libtcod tutorials.
A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
Possibly, one day, a roguelike.
Goblin Camp aims to be a roguelike city builder with an emphasis on macromanaging the economy and military. I've drawn inspiration from games such as Anno 1404, Dwarf Fortress and Dungeon Keeper. Goblins camp is Dwarf Fortress-like game.
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Procedural maze generation using multiple algorithms rendered as a game using libtcod
A simple libtcod-based example of the Painter's Algorithm to display a Dungeon
A fantasy roguelike game similar to Angband and Dwarf Fortress.
Common Lisp CFFI interface for libtcod, the roguelike library (fork for latest libtcod)
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