Procedural Content Generation project of Biomes and Vegetations for the Master 2 Prog & Dev at Gamagora.
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Updated
Dec 7, 2020 - C#
Procedural Content Generation project of Biomes and Vegetations for the Master 2 Prog & Dev at Gamagora.
Generate high-quality images of event maps with just a few settings.
This project creates a random obstacle map (matrix) where an obstacle is generated with a 100% of probability if it has at least another wall around it, but less or equal than MAX_AROUND_WALLS obstacles surrounding it: (0 < obstacles around <= MAX_AROUND_WALLS). To count the number of walls around, it is used the 8-neighbour model. However, if t…
Generates 2D maps using the Cellular Automata algorithm
Repository of plugins created by us for our game Project Akrasia in Javascript for RPG Maker MV
Generates 2D maps using the Cellular Automata algorithm
Module generating images of maps by coordinates
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